diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index 3461c60..b8fa012 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -12,7 +12,7 @@ Features implemented: ** River "simulation" and lakes/rivers. *** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes. *** They run from sources at the tallest points with sufficient separation (found greedily). -*** Terrain near the river centre-line is flooded and eroded somewhat. Valleys don't really work properly due to bad. +*** Terrain near the river centre-line (source to sink path) is flooded and eroded somewhat. Valleys don't really work properly due to bad. ** The world is an island surrounded by ocean. * Digging holes (as minor obstruction). * Items (dirt, bones).