Edit ‘emu_war_online_3’
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@ -8,7 +8,12 @@ Features implemented:
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** EWO3 is turn-based, but with about 20 turns per second.
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** Players have no walking speed limit but enemies do (though they move somewhat randomly).
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* Procedural worldgen.
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** Currently limited to a few "rocky outcrops" which obstruct movement.
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** Base worldgen is simplex noise. Height is indicated with slightly-slow-to-traverse contour
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** River "simulation" and lakes/rivers.
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*** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes.
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*** They run from sources at the tallest points with sufficient separation (found greedily).
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*** Terrain near the river centre-line is flooded and eroded somewhat. Valleys don't really work properly due to bad.
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** The world is an island surrounded by ocean.
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* Digging holes (as minor obstruction).
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* Items (dirt, bones).
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** Dirt is from digging.
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@ -35,10 +40,6 @@ Planned:
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** Maybe you can selectively breed them. It should not be that hard to give crops genetics.
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** Trees (for a few other resources) are bigger and somewhat more obstructive crops.
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*** With dropbears (authentic Australia).
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* Worldgen rework.
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** Contour lines for height rather than rocky areas.
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** River "simulation" and lakes/rivers.
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** The world is an island surrounded by ocean.
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* Basilisk (boss-ish enemy).
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** Occupies multiple tiles.
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** Starts unfinished. Asks players to feed it resources to grow with promise of rewards and threats.
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