Edit ‘emu_war_online_3’

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osmarks 2024-07-18 13:43:40 +00:00 committed by wikimind
parent b6609411f1
commit 693610321f

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@ -8,7 +8,12 @@ Features implemented:
** EWO3 is turn-based, but with about 20 turns per second.
** Players have no walking speed limit but enemies do (though they move somewhat randomly).
* Procedural worldgen.
** Currently limited to a few "rocky outcrops" which obstruct movement.
** Base worldgen is simplex noise. Height is indicated with slightly-slow-to-traverse contour
** River "simulation" and lakes/rivers.
*** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes.
*** They run from sources at the tallest points with sufficient separation (found greedily).
*** Terrain near the river centre-line is flooded and eroded somewhat. Valleys don't really work properly due to bad.
** The world is an island surrounded by ocean.
* Digging holes (as minor obstruction).
* Items (dirt, bones).
** Dirt is from digging.
@ -35,10 +40,6 @@ Planned:
** Maybe you can selectively breed them. It should not be that hard to give crops genetics.
** Trees (for a few other resources) are bigger and somewhat more obstructive crops.
*** With dropbears (authentic Australia).
* Worldgen rework.
** Contour lines for height rather than rocky areas.
** River "simulation" and lakes/rivers.
** The world is an island surrounded by ocean.
* Basilisk (boss-ish enemy).
** Occupies multiple tiles.
** Starts unfinished. Asks players to feed it resources to grow with promise of rewards and threats.