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Update README.md
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@ -57,22 +57,32 @@ alwaysRender -- boolean, if true, then all term.write or term.blit calls will i
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visible -- boolean, if false, then the window just like, won't render, man
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```
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All transformation functions (except for `metaTransformation`) are called on every (x, y) position on the screen per window, and each one takes in four arguments:
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The normal transformation function (`transformation`, not `metaTransformation`) are called on every (x, y) position on the screen per window, and each one takes in six arguments:
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1. X position on the screen relative to the window's X position
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2. Y position on the screen relative to the window's Y position
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3. Character/text color/background color on the window's (X, Y) position (if outside the buffer, is `nil`)
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4. `meta` value of the window
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3. Character on the window's (X, Y) (if outside the buffer, is `nil`)
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4. Text color on the window's (X, Y) (if outside the buffer, is `nil`)
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5. Background color on the window's (X, Y) (if outside the buffer, is `nil`)
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6. `meta` value of the window
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and return the following information:
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1. New X position for that part of the window
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2. New Y position for that part of the window
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3. Optionally, a new character, text color, or background color (depending on if it's `charTransformation`, `textTransformation`, or `backTransformation`.)
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1. Table containing `{new character X position, new character Y position, new character}` (all optional values)
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2. Table containing `{new text X position, new text Y position, new text color}` (all optional values)
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3. Table containing `{new background X position, new background Y position, new background color}` (all optional values)
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For instance, it could take in:
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```
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win.transformation(2, 6, "r", "2", "f", win.meta)`
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```
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... and return:
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```
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{2, 6, "R"}, {2, 6, "3"}, {"2, 6, "-"}
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```
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...with a light blue "R" with a transparent background being placed at (2, 6) to replace the lowercase "r".
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`metaTransformation` is different in that it takes one value, being the window's `meta` value, and returns nothing. The `metaTransformation` function just modifies the `meta` value and that's it.
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As a side note, the order that the transformations are called in is as follows:
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1. metaTransformation
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2. charTransformation
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3. textTransformation
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4. backTransformation
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All transformation functions (besides metaTransformation) will not change the contents of the buffer, only alter how they are drawn to the screen.
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