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mirror of https://github.com/LDDestroier/CC/ synced 2024-11-08 19:09:58 +00:00

Replaced transformation functions, etc.

charTransformation, textTransformation, and backTransformation have been replaced with a single `transformation()` function that takes five arguments and spits out three.
```
win.meta.transformation(x, y, char, text, back, meta)
    return {newCharX, newCharY, newChar}, {newTextX, newTextY, newTextCol}, {newBackX, newBackY, newBackCol}
end
```
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LDDestroier 2020-02-01 00:47:25 -05:00 committed by GitHub
parent 9fb1b19cca
commit 57ab9efb3c
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@ -6,57 +6,55 @@
-- + Transparency within windows
-- + Built-in window layering
-- stores all local values to make drag-and-dropping into other programs less conflict-prone
local lval = {
to_blit = {},
to_colors = {},
oldScreenBuffer = {},
expect = function(value, default, valueType)
if value == nil or (valueType and type(value) ~= valueType) then
return default
else
return value
end
end,
getTime = function()
return 24 * os.day() + os.time()
end,
-- check if space on screenBuffer is transparent
check = function(buffer, x, y, blitLayer)
if buffer[blitLayer or 1][y] then
if blitLayer then
return (buffer[blitLayer][y][x] and buffer[blitLayer][y][x] ~= "-")
else
if (not buffer[2][y][x] or buffer[2][y][x] == "-") and (not buffer[3][y][x] or buffer[3][y][x] == "-") then
return false
elseif (not buffer[3][y][x] or buffer[3][y][x] == "-") and buffer[1][y][x] == " " then
return false
else
return buffer[1][y][x] and buffer[2][y][x] and buffer[3][y][x]
end
end
end
end
}
-- stores each base terminal's framebuffers to optimize rendering
local oldScreenBuffer = {}
local table_insert = table.insert
local table_concat = table.concat
local math_floor = math.floor
local to_blit = {}
local to_colors = {}
local getTime = function()
return 24 * os.day() + os.time()
end
for i = 1, 16 do
lval.to_blit[2 ^ (i - 1)] = ("0123456789abcdef"):sub(i, i)
lval.to_colors[("0123456789abcdef"):sub(i, i)] = 2 ^ (i - 1)
to_blit[2 ^ (i - 1)] = ("0123456789abcdef"):sub(i, i)
to_colors[("0123456789abcdef"):sub(i, i)] = 2 ^ (i - 1)
end
to_blit[0], to_colors["-"] = "-", 0
-- check if space on screenBuffer is transparent
local checkTransparent = function(buffer, x, y, blitLayer)
if buffer[blitLayer or 1][y] then
if blitLayer then
return (buffer[blitLayer][y][x] and buffer[blitLayer][y][x] ~= "-")
else
if (not buffer[2][y][x] or buffer[2][y][x] == "-") and (not buffer[3][y][x] or buffer[3][y][x] == "-") then
return false
elseif (not buffer[3][y][x] or buffer[3][y][x] == "-") and (not buffer[1][y][x] or buffer[1][y][x] == " ") then
return false
else
return buffer[1][y][x] and buffer[2][y][x] and buffer[3][y][x]
end
end
end
end
local expect = function(value, default, valueType)
if value == nil or (valueType and type(value) ~= valueType) then
return default
else
return value
end
end
lval.to_blit[0], lval.to_colors["-"] = "-", 0
local windont = {
doClearScreen = false, -- if true, will clear the screen during render
ignoreUnchangedLines = true, -- if true, the render function will check each line it renders against the last framebuffer and ignore it if they are the same
useSetVisible = false, -- if true, sets the base terminal's visibility to false before rendering
sameCharWillStencil = false, -- if true, if one window is layered atop another and both windows have a spot where the character is the same, and the top window's text color is transparent, it will use the TEXT color of the lower window instead of the BACKGROUND color
default = {
baseTerm = term.current(), -- default base terminal for all windows
textColor = "0", -- default text color (what " " corresponds to in term.blit's second argument)
@ -100,13 +98,11 @@ windont.render = function(options, ...)
end
end
local check = lval.check
local screenBuffer = {{}, {}, {}}
local blitList = {} -- list of blit commands per line
local c = 1 -- current blitList entry
local cTime = lval.getTime()
local cTime = getTime()
local AMNT_OF_BLITS = 0 -- how many blit calls are there?
@ -116,6 +112,7 @@ windont.render = function(options, ...)
local buffer -- each window's buffer
local newChar, newText, newBack -- if the transformation function declares a new dot, this is it
local oriChar, oriText, oriBack
local char_out, text_out, back_out -- three tables, directly returned from the transformation functions
local baseTerms = {}
if type(options.baseTerm) == "table" then
@ -132,7 +129,7 @@ windont.render = function(options, ...)
for bT, bT_list in pairs(baseTerms) do
if bT == output then
bT = output.meta.baseTerm
bT = options.baseTerm or output.meta.baseTerm
end
if windont.useSetVisible and bT.setVisible then
bT.setVisible(false)
@ -169,34 +166,43 @@ windont.render = function(options, ...)
oriText = (buffer[2][cy] or {})[cx]
oriBack = (buffer[3][cy] or {})[cx]
-- try char transformation
if windows[i].meta.charTransformation then
char_cx, char_cy, newChar = windows[i].meta.charTransformation(cx, cy, {oriChar, oriText, oriBack}, windows[i].meta)
if char_cx ~= math_floor(char_cx) or char_cy ~= math_floor(char_cy) then
newChar = " "
-- try transformation
if windows[i].meta.transformation then
char_out, text_out, back_out = windows[i].meta.transformation(cx, cy, oriChar, oriText, oriBack, windows[i].meta)
if char_out then
char_cx = math_floor(char_out[1] or cx)
char_cy = math_floor(char_out[2] or cy)
if (char_out[1] % 1 ~= 0) or (char_out[2] % 1 ~= 0) then
newChar = " "
else
newChar = char_out[3]
end
end
if text_out then
text_cx = math_floor(text_out[1] or cx)
text_cy = math_floor(text_out[2] or cy)
newText = text_out[3]
end
if back_out then
back_cx = math_floor(back_out[1] or cx)
back_cy = math_floor(back_out[2] or cy)
newBack = back_out[3]
end
char_cx = math_floor(char_cx or cx)
char_cy = math_floor(char_cy or cy)
end
-- try text transformation
if windows[i].meta.textTransformation then
text_cx, text_cy, newText = windows[i].meta.textTransformation(cx, cy, {oriChar, oriText, oriBack}, windows[i].meta)
text_cx = math_floor(text_cx or cx)
text_cy = math_floor(text_cy or cy)
end
if checkTransparent(buffer, char_cx, char_cy) or checkTransparent(buffer, text_cx, text_cy) or checkTransparent(buffer, back_cx, back_cy) then
-- try back transformation
if windows[i].meta.backTransformation then
back_cx, back_cy, newBack = windows[i].meta.backTransformation(cx, cy, {oriChar, oriText, oriBack}, windows[i].meta)
back_cx = math_floor(back_cx or cx)
back_cy = math_floor(back_cy or cy)
end
if check(buffer, char_cx, char_cy) or check(buffer, text_cx, text_cy) or check(buffer, back_cx, back_cy) then
screenBuffer[1][y][x] = newChar or check(buffer, char_cx, char_cy ) and (buffer[1][char_cy][char_cx]) or screenBuffer[1][y][x]
screenBuffer[2][y][x] = newText or check(buffer, text_cx, text_cy, 2) and (buffer[2][text_cy][text_cx]) or screenBuffer[3][y][x]
screenBuffer[3][y][x] = newBack or check(buffer, back_cx, back_cy, 3) and (buffer[3][back_cy][back_cx]) or screenBuffer[3][y][x]
screenBuffer[2][y][x] = newText or checkTransparent(buffer, text_cx, text_cy, 2) and (buffer[2][text_cy][text_cx]) or (
(buffer[1][text_cy][text_cx] == screenBuffer[1][y][x]) and (windont.sameCharWillStencil) and
screenBuffer[2][y][x]
or
screenBuffer[3][y][x]
)
screenBuffer[1][y][x] = newChar or checkTransparent(buffer, char_cx, char_cy ) and (buffer[1][char_cy][char_cx]) or screenBuffer[1][y][x]
screenBuffer[3][y][x] = newBack or checkTransparent(buffer, back_cx, back_cy, 3) and (buffer[3][back_cy][back_cx]) or screenBuffer[3][y][x]
end
end
end
@ -208,8 +214,8 @@ windont.render = function(options, ...)
screenBuffer[2][y][x] = screenBuffer[2][y][x] or windont.default.backColor -- intentionally not the default text color
screenBuffer[3][y][x] = screenBuffer[3][y][x] or windont.default.backColor
if check(screenBuffer, x, y) then
if check(screenBuffer, -1 + x, y) then
if checkTransparent(screenBuffer, x, y) then
if checkTransparent(screenBuffer, -1 + x, y) then
blitList[c][1] = blitList[c][1] .. screenBuffer[1][y][x]
blitList[c][2] = blitList[c][2] .. screenBuffer[2][y][x]
blitList[c][3] = blitList[c][3] .. screenBuffer[3][y][x]
@ -223,10 +229,10 @@ windont.render = function(options, ...)
end
end
end
if (not lval.oldScreenBuffer[bT]) or (not windont.ignoreUnchangedLines) or (options.force) or (
table_concat(screenBuffer[1][y]) ~= table_concat(lval.oldScreenBuffer[bT][1][y]) or
table_concat(screenBuffer[2][y]) ~= table_concat(lval.oldScreenBuffer[bT][2][y]) or
table_concat(screenBuffer[3][y]) ~= table_concat(lval.oldScreenBuffer[bT][3][y])
if (not oldScreenBuffer[bT]) or (not windont.ignoreUnchangedLines) or (options.force) or (
table_concat(screenBuffer[1][y]) ~= table_concat(oldScreenBuffer[bT][1][y]) or
table_concat(screenBuffer[2][y]) ~= table_concat(oldScreenBuffer[bT][2][y]) or
table_concat(screenBuffer[3][y]) ~= table_concat(oldScreenBuffer[bT][3][y])
) then
for k,v in pairs(blitList) do
bT.setCursorPos(k, y)
@ -235,7 +241,7 @@ windont.render = function(options, ...)
end
end
end
lval.oldScreenBuffer[bT] = screenBuffer
oldScreenBuffer[bT] = screenBuffer
if windont.useSetVisible and bT.setVisible then
if not multishell then
bT.setVisible(true)
@ -249,7 +255,7 @@ windont.render = function(options, ...)
windont.info.BLIT_CALLS = AMNT_OF_BLITS
windont.info.LAST_RENDER_WINDOWS = windows
windont.info.LAST_RENDER_TIME = cTime
windont.info.LAST_RENDER_DURATION = lval.getTime() + -cTime
windont.info.LAST_RENDER_DURATION = getTime() + -cTime
end
@ -272,29 +278,27 @@ windont.newWindow = function( x, y, width, height, misc )
local output = {}
misc = misc or {}
local meta = {
x = lval.expect(x, 1), -- x position of the window
y = lval.expect(y, 1), -- y position of the window
x = expect(x, 1), -- x position of the window
y = expect(y, 1), -- y position of the window
width = width, -- width of the buffer
height = height, -- height of the buffer
buffer = lval.expect(misc.buffer, {}, "table"), -- stores contents of terminal in buffer[1][y][x] format
renderBuddies = lval.expect(misc.renderBuddies, {}, "table"), -- renders any other window objects stored here after rendering here
baseTerm = lval.expect(misc.baseTerm, windont.default.baseTerm, "table"), -- base terminal for which this window draws on
isColor = lval.expect(misc.isColor, term.isColor(), "boolean"), -- if true, then it's an advanced computer
buffer = expect(misc.buffer, {}, "table"), -- stores contents of terminal in buffer[1][y][x] format
renderBuddies = expect(misc.renderBuddies, {}, "table"), -- renders any other window objects stored here after rendering here
baseTerm = expect(misc.baseTerm, windont.default.baseTerm, "table"), -- base terminal for which this window draws on
isColor = expect(misc.isColor, term.isColor(), "boolean"), -- if true, then it's an advanced computer
charTransformation = lval.expect(misc.charTransformation, nil, "function"), -- function that transforms the characters of the window
textTransformation = lval.expect(misc.textTransformation, nil, "function"), -- function that transforms the text colors of the window
backTransformation = lval.expect(misc.backTransformation, nil, "function"), -- function that transforms the BG colors of the window
metaTransformation = lval.expect(misc.miscTransformation, nil, "function"), -- function that transforms the whole output.meta function
transformation = expect(misc.transformation, nil, "function"), -- function that transforms the char/text/back dots of the window
metaTransformation = expect(misc.miscTransformation, nil, "function"), -- function that transforms the whole output.meta function
cursorX = lval.expect(misc.cursorX, 1),
cursorY = lval.expect(misc.cursorY, 1),
cursorX = expect(misc.cursorX, 1),
cursorY = expect(misc.cursorY, 1),
textColor = lval.expect(misc.textColor, windont.default.textColor, "string"), -- current text color
backColor = lval.expect(misc.backColor, windont.default.backColor, "string"), -- current background color
textColor = expect(misc.textColor, windont.default.textColor, "string"), -- current text color
backColor = expect(misc.backColor, windont.default.backColor, "string"), -- current background color
blink = lval.expect(misc.blink, windont.default.blink, "boolean"), -- cursor blink
alwaysRender = lval.expect(misc.alwaysRender, windont.default.alwaysRender, "boolean"), -- render after every terminal operation
visible = lval.expect(misc.visible, windont.default.visible, "boolean"), -- if false, don't render ever
blink = expect(misc.blink, windont.default.blink, "boolean"), -- cursor blink
alwaysRender = expect(misc.alwaysRender, windont.default.alwaysRender, "boolean"), -- render after every terminal operation
visible = expect(misc.visible, windont.default.visible, "boolean"), -- if false, don't render ever
-- make a new buffer (optionally uses an existing buffer as a reference)
newBuffer = function(width, height, char, text, back, drawAtop)
@ -384,8 +388,8 @@ windont.newWindow = function( x, y, width, height, misc )
end
output.setTextColor = function(color)
if lval.to_blit[color] then
meta.textColor = lval.to_blit[color]
if to_blit[color] then
meta.textColor = to_blit[color]
else
error("Invalid color (got " .. color .. ")")
end
@ -393,8 +397,8 @@ windont.newWindow = function( x, y, width, height, misc )
output.setTextColour = output.setTextColor
output.setBackgroundColor = function(color)
if lval.to_blit[color] then
meta.backColor = lval.to_blit[color]
if to_blit[color] then
meta.backColor = to_blit[color]
else
error("Invalid color (got " .. color .. ")")
end
@ -402,12 +406,12 @@ windont.newWindow = function( x, y, width, height, misc )
output.setBackgroundColour = output.setBackgroundColor
output.getTextColor = function()
return lval.to_colors[meta.textColor]
return to_colors[meta.textColor]
end
output.getTextColour = output.getTextColor
output.getBackgroundColor = function()
return lval.to_colors[meta.backColor]
return to_colors[meta.backColor]
end
output.getBackgroundColour = output.getBackgroundColor