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	Update README.md
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		| @@ -57,22 +57,32 @@ alwaysRender		-- boolean, if true, then all term.write or term.blit calls will i | ||||
| visible			-- boolean, if false, then the window just like, won't render, man | ||||
| ``` | ||||
|  | ||||
| All transformation functions (except for `metaTransformation`) are called on every (x, y) position on the screen per window, and each one takes in four arguments: | ||||
| The normal transformation function (`transformation`, not `metaTransformation`) are called on every (x, y) position on the screen per window, and each one takes in six arguments: | ||||
| 	1. X position on the screen relative to the window's X position | ||||
| 	2. Y position on the screen relative to the window's Y position | ||||
| 	3. Character/text color/background color on the window's (X, Y) position (if outside the buffer, is `nil`) | ||||
| 	4. `meta` value of the window | ||||
| 	3. Character on the window's (X, Y) (if outside the buffer, is `nil`) | ||||
| 	4. Text color on the window's (X, Y) (if outside the buffer, is `nil`) | ||||
| 	5. Background color on the window's (X, Y) (if outside the buffer, is `nil`) | ||||
| 	6. `meta` value of the window | ||||
| and return the following information: | ||||
| 	1. New X position for that part of the window | ||||
| 	2. New Y position for that part of the window | ||||
| 	3. Optionally, a new character, text color, or background color (depending on if it's `charTransformation`, `textTransformation`, or `backTransformation`.) | ||||
| 	1. Table containing `{new character X position, new character Y position, new character}` (all optional values) | ||||
| 	2. Table containing `{new text X position, new text Y position, new text color}` (all optional values) | ||||
| 	3. Table containing `{new background X position, new background Y position, new background color}` (all optional values) | ||||
|  | ||||
| For instance, it could take in: | ||||
| ``` | ||||
| win.transformation(2, 6, "r", "2", "f", win.meta)` | ||||
| ``` | ||||
|  | ||||
| ... and return: | ||||
|  | ||||
| ``` | ||||
| {2, 6, "R"}, {2, 6, "3"}, {"2, 6, "-"} | ||||
| ``` | ||||
|  | ||||
| ...with a light blue "R" with a transparent background being placed at (2, 6) to replace the lowercase "r". | ||||
|  | ||||
| `metaTransformation` is different in that it takes one value, being the window's `meta` value, and returns nothing. The `metaTransformation` function just modifies the `meta` value and that's it. | ||||
| As a side note, the order that the transformations are called in is as follows: | ||||
| 	1. metaTransformation | ||||
| 	2. charTransformation | ||||
| 	3. textTransformation | ||||
| 	4. backTransformation | ||||
|  | ||||
| All transformation functions (besides metaTransformation) will not change the contents of the buffer, only alter how they are drawn to the screen. | ||||
|  | ||||
|   | ||||
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