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ldd-CC/tron

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local scr_x, scr_y = term.getSize()
local grid = {
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x1 = -80,
y1 = -80,
x2 = 80,
y2 = 80,
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border = "#",
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voidcol = "f",
forecol = "8",
backcol = "7",
edgecol = "0"
}
local scrollX = 0
local scrollY = 0
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local scrollAdjX = 0
local scrollAdjY = 0
local lockInput = false
local player
local resetPlayers = function()
player = {
[1] = {
x = 2,
y = -5,
direction = -1,
char = "@",
color = {
colors.blue,
colors.blue,
colors.blue,
colors.cyan,
colors.cyan,
colors.lightBlue,
colors.lightBlue,
colors.cyan,
colors.cyan
},
dead = false,
putTrail = true
},
[2] = {
x = -2,
y = -5,
direction = -1,
char = "@",
color = {
colors.red,
colors.red,
colors.red,
colors.orange,
colors.orange,
colors.yellow,
colors.yellow,
colors.orange,
colors.orange
},
dead = false,
putTrail = true
}
}
end
resetPlayers()
local trail = {}
local putTrail = function(p)
trail[p.y] = trail[p.y] or {}
trail[p.y][p.x] = {
player = p,
age = 0
}
end
local getTrail = function(x, y)
if trail[y] then
if trail[y][x] then
if doAge then
trail[y][x].age = trail[y][x].age + 1
end
return trail[y][x].player.char, trail[y][x].player.color, trail[y][x].age
end
end
return false
end
local ageTrails = function()
for y,l in pairs(trail) do
for x,v in pairs(l) do
trail[y][x].age = trail[y][x].age + 1
end
end
end
local toblit = {
[0] = " ",
[colors.white] = "0",
[colors.orange] = "1",
[colors.magenta] = "2",
[colors.lightBlue] = "3",
[colors.yellow] = "4",
[colors.lime] = "5",
[colors.pink] = "6",
[colors.gray] = "7",
[colors.lightGray] = "8",
[colors.cyan] = "9",
[colors.purple] = "a",
[colors.blue] = "b",
[colors.brown] = "c",
[colors.green] = "d",
[colors.red] = "e",
[colors.black] = "f"
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}
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local you = 1
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local control = {
up = keys.up,
down = keys.down,
left = keys.left,
right = keys.right,
lookUp = keys.w,
lookDown = keys.s,
lookLeft = keys.a,
lookRight = keys.d,
release = keys.space
}
-- keeps track of where you are
local gamemode = ""
-- foreground grid
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local gridFore = {
"+-------",
"| ",
"| ",
"| ",
"| "
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}
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-- background grid
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local gridBack = {
"+------------",
"| ",
"| ",
"| ",
"| ",
"| ",
"| ",
"| "
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}
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local dirArrow = {
[-1] = "^",
[0] = ">",
[1] = "V",
[2] = "<"
}
local doesIntersectBorder = function(x, y)
return x == grid.x1 or x == grid.x2 or y == grid.y1 or y == grid.y2
end
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--draws grid and background at scroll 'x' and 'y'
local drawGrid = function(x, y)
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x, y = math.floor(x + 0.5), math.floor(y + 0.5)
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local bg = {{},{},{}}
local foreX, foreY
local backX, backY
local adjX, adjY
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local trailChar, trailColor, trailAge, isPlayer
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for sy = 1, scr_y do
bg[1][sy] = ""
bg[2][sy] = ""
bg[3][sy] = ""
for sx = 1, scr_x do
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adjX = (sx + x)
adjY = (sy + y)
foreX = 1 + (sx + x) % #gridFore[1]
foreY = 1 + (sy + y) % #gridFore
backX = 1 + math.floor(sx + (x / 3)) % #gridBack[1]
backY = 1 + math.floor(sy + (y / 3)) % #gridBack
trailChar, trailColor, trailAge = getTrail(adjX, adjY)
isPlayer = false
for i = 1, #player do
if player[i].x == adjX and player[i].y == adjY then
isPlayer = i
break
end
end
if isPlayer and not (doesIntersectBorder(adjX, adjY)) then
bg[1][sy] = bg[1][sy] .. dirArrow[player[isPlayer].direction]
bg[2][sy] = bg[2][sy] .. toblit[player[isPlayer].color[1]]
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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else
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if trailChar and trailColor then
trailColor = trailColor[1 + ((trailAge - 1) % #trailColor)]
bg[1][sy] = bg[1][sy] .. trailChar
bg[2][sy] = bg[2][sy] .. toblit[trailColor]
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bg[3][sy] = bg[3][sy] .. grid.voidcol
else
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if adjX < grid.x1 or adjX > grid.x2 or adjY < grid.y1 or adjY > grid.y2 then
bg[1][sy] = bg[1][sy] .. " "
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
elseif doesIntersectBorder(adjX, adjY) then
bg[1][sy] = bg[1][sy] .. grid.border
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.edgecol
else
if gridFore[foreY]:sub(foreX,foreX) ~= " " then
bg[1][sy] = bg[1][sy] .. gridFore[foreY]:sub(foreX,foreX)
bg[2][sy] = bg[2][sy] .. grid.forecol
bg[3][sy] = bg[3][sy] .. grid.voidcol
elseif gridBack[backY]:sub(backX,backX) ~= " " then
bg[1][sy] = bg[1][sy] .. gridBack[backY]:sub(backX,backX)
bg[2][sy] = bg[2][sy] .. grid.backcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
else
bg[1][sy] = bg[1][sy] .. " "
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
end
end
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end
end
end
end
for sy = 1, scr_y do
term.setCursorPos(1,sy)
term.blit(bg[1][sy], bg[2][sy], bg[3][sy])
end
end
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local render = function()
local p = player[you]
drawGrid(scrollX + scrollAdjX, scrollY + scrollAdjY)
end
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local deepCopy
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deepCopy = function(tbl, ...)
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local output = {}
for k,v in pairs(tbl) do
if type(v) == "table" then
output[k] = deepCopy(v)
else
output[k] = v
end
end
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for i = 1, #arg do
output[#output+1] = arg[i]
end
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return output
end
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local makeMenu = function(x, y, options)
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local cpos = 1
local cursor = "> "
local render = function()
for i = 1, #options do
term.setCursorPos(x, y + (i - 1))
if i == cpos then
term.setTextColor(colors.white)
term.write(cursor .. options[i])
else
term.setTextColor(colors.gray)
term.write((" "):rep(#cursor) .. options[i])
end
end
end
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local evt
while true do
render()
evt = {os.pullEvent()}
if evt[1] == "key" then
if evt[2] == keys.up then
cpos = math.max(cpos - 1, 1)
elseif evt[2] == keys.down then
cpos = math.min(cpos + 1, #options)
elseif evt[2] == keys.enter then
return cpos
end
end
end
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end
local titleScreen = function()
local logo = {
{
" •ƒƒƒƒƒƒƒƒƒ•—ƒƒƒƒƒƒƒ‹‹ ‡‡ƒƒƒ‹‹ Ÿ‹ •ƒƒ•",
" •ƒƒƒ”€—ƒƒƒ•‚ƒƒƒƒƒ‹€€€Š —€Ÿƒƒƒ€” •‚‚ •€€•",
" •€• ‚‚ƒƒ•€€—€€€”€€••€€‹‹ •€€•",
" •€• —ƒ”‹“ƒƒ‹€€€•€€•€€€•€€••€•ˆƒ€€•",
" •€• •€• ‚‹€€‹€Š€‹‡€Ÿ…•€• ‚‚€•",
" •€• •€• ‹€‚‹ ‹‹€€€Ÿ‡‡ •€• ‹‹•",
"   Š ‚‹‡  ‚…",
},
{
" f7777777777777777777f f77777f 7f f777",
" f99979999979999999999f 799999799 77f7 f997",
" 799 79999f997ffff9977997f f997",
" 799 7797777fffff997ffff9977997797997",
" 799 799 799977f7797fff7997799 79797",
" 799 799 7797f 797999997 799 797",
" 777 777 7777 7777777 777 77",
},
{
" 7999999999f9999999997 7999997 97 799f",
" 7777997777f77777779997 997777997 997f 799f",
" 997 f7777799ffff799f99997 799f",
" 997 997f9997fff799ffff799f997ff7999f",
" 997 997 f7999fff999777997f997 f799f",
" 997 997 f9997 f7999977f 997 f7f",
" fff fff ffff fffffff fff ff",
}
}
local drawLogo = function(x, y, darkmod)
local cx, cy = term.getCursorPos()
for iy = 1, #logo[1] do
term.setCursorPos(x,y+(iy-1))
term.blit(logo[1][iy], logo[2][iy], logo[3][iy])
end
term.setCursorPos(cx,cy)
end
term.clear()
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drawLogo(3,3)
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local choice = makeMenu(2, scr_y - 4, {
"Start Game",
"Grid Demo",
"Exit"
})
if choice == 1 then
return "start"
elseif choice == 2 then
return "demo"
elseif choice == 3 then
return "exit"
end
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end
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local cleanExit = function()
term.setBackgroundColor(colors.black)
term.setTextColor(colors.white)
term.clear()
term.setCursorPos(1,1)
print("Buh-bye.")
end
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-- test background drawing
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local evt
local keysDown = {}
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local getInput = function()
while true do
evt = {os.pullEvent()}
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if lockInput then
keysDown = {}
else
if evt[1] == "key" then
keysDown[evt[2]] = true
elseif evt[1] == "key_up" then
keysDown[evt[2]] = false
end
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end
end
end
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scrollToPosition = function(x, y)
for i = 1, 16 do
scrollX = (scrollX + x - (scr_x/2)) / 2
scrollY = (scrollY + y - (scr_y/2)) / 2
render()
sleep(0.05)
end
end
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local gridDemo = function()
while true do
if keysDown[keys.left] then
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scrollX = scrollX - 1
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end
if keysDown[keys.right] then
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scrollX = scrollX + 1
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end
if keysDown[keys.up] then
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scrollY = scrollY - 1
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end
if keysDown[keys.down] then
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scrollY = scrollY + 1
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end
drawGrid(scrollX, scrollY)
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ageTrails()
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sleep(0.05)
end
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end
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local moveTick = function()
local p
for i = 1, #player do
p = player[i]
if not p.dead then
p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90)))
p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then
p.dead = true
p.char = "X"
lockInput = true
term.setTextColor(colors.white)
if i ~= you then
scrollToPosition(p.x, p.y)
term.setCursorPos(1,scr_y)
term.write("You're winner!")
sleep(1.5)
return "end"
else
sleep(0.5)
term.setCursorPos(1,scr_y)
term.write("You're loser.")
sleep(1.5)
return "end"
end
else
if p.putTrail then
putTrail(p)
end
end
end
end
ageTrails()
end
local game = function()
local p = player[you]
local outcome
while true do
p.putTrail = not keysDown[control.release]
if keysDown[control.left] and p.direction ~= 0 then
p.direction = 2
elseif keysDown[control.right] and p.direction ~= 2 then
p.direction = 0
end
if keysDown[control.up] and p.direction ~= 1 then
p.direction = -1
elseif keysDown[control.down] and p.direction ~= -1 then
p.direction = 1
end
if keysDown[control.lookLeft] then
scrollAdjX = scrollAdjX - 2
end
if keysDown[control.lookRight] then
scrollAdjX = scrollAdjX + 2
end
if keysDown[control.lookUp] then
scrollAdjY = scrollAdjY - 1.5
end
if keysDown[control.lookDown] then
scrollAdjY = scrollAdjY + 1.5
end
scrollAdjX = scrollAdjX * 0.8
scrollAdjY = scrollAdjY * 0.8
outcome = moveTick()
if outcome == "end" then
return
else
scrollX = p.x - math.floor(scr_x / 2)
scrollY = p.y - math.floor(scr_y / 2)
render()
sleep(0.05)
end
end
end
local decision
while true do
decision = titleScreen()
lockInput = false
if decision == "start" then
trail = {}
resetPlayers()
parallel.waitForAny(getInput, game)
elseif decision == "demo" then
parallel.waitForAny(getInput, gridDemo)
elseif decision == "exit" then
return cleanExit()
end
end