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ldd-CC/tron

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local scr_x, scr_y = term.getSize()
local grid = {
x1 = -60,
y1 = -60,
x2 = 60,
y2 = 60,
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border = "#",
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voidcol = "f",
forecol = "8",
backcol = "7",
edgecol = "0"
}
local scrollX = 0
local scrollY = 0
local player = {
x = 0,
y = 0,
color = colors.blue
}
--draws grid and background at scroll 'x' and 'y'
local drawGrid = function(x, y)
local gridBack = {
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" ",
" ",
" ############",
" ############",
" ############",
" ############",
" ############",
" ############",
" ############",
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}
local gridFore = {
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"+-------",
"| ",
"| ",
"| ",
"| "
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}
local bg = {{},{},{}}
local foreX, foreY
local backX, backY
local adjX, adjY
for sy = 1, scr_y do
bg[1][sy] = ""
bg[2][sy] = ""
bg[3][sy] = ""
for sx = 1, scr_x do
adjX = (sx - x)
adjY = (sy - y)
foreX = 1 + (sx - x) % #gridFore[1]
foreY = 1 + (sy - y) % #gridFore
backX = 1 + (sx - (x * 2)) % #gridBack[1]
backY = 1 + (sy - (y * 2)) % #gridBack
if adjX <= grid.x1 or adjX >= grid.x2 or adjY <= grid.y1 or adjY >= grid.y2 then
bg[1][sy] = bg[1][sy] .. grid.border
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.edgecol
else
if gridFore[foreY]:sub(foreX,foreX) ~= " " then
bg[1][sy] = bg[1][sy] .. gridFore[foreY]:sub(foreX,foreX)
bg[2][sy] = bg[2][sy] .. grid.forecol
bg[3][sy] = bg[3][sy] .. grid.voidcol
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elseif gridBack[backY]:sub(backX,backX) ~= " " then
bg[1][sy] = bg[1][sy] .. gridBack[backY]:sub(backX,backX)
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bg[2][sy] = bg[2][sy] .. grid.backcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
else
bg[1][sy] = bg[1][sy] .. " "
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
end
end
end
end
for sy = 1, scr_y do
term.setCursorPos(1,sy)
term.blit(bg[1][sy], bg[2][sy], bg[3][sy])
end
end
-- test background drawing
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local y = 0
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for x = grid.x1-10, grid.x2+10 do
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y = math.sin(math.rad(x * 10)) * 30
drawGrid(x, y)
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sleep(0.05)
end