mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-14 05:44:52 +00:00
88 lines
1.8 KiB
Plaintext
88 lines
1.8 KiB
Plaintext
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local scr_x, scr_y = term.getSize()
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local grid = {
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x1 = -60,
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y1 = -60,
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x2 = 60,
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y2 = 60,
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border = "#"
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voidcol = "f",
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forecol = "8",
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backcol = "7",
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edgecol = "0"
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}
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local scrollX = 0
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local scrollY = 0
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local player = {
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x = 0,
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y = 0,
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color = colors.blue
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}
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--draws grid and background at scroll 'x' and 'y'
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local drawGrid = function(x, y)
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local gridBack = {
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" ",
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" ########",
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" ########",
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" ########",
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" ########",
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" ########",
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}
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local gridFore = {
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"+-----",
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"| ",
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"| ",
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"| "
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}
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local bg = {{},{},{}}
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local foreX, foreY
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local backX, backY
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local adjX, adjY
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for sy = 1, scr_y do
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bg[1][sy] = ""
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bg[2][sy] = ""
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bg[3][sy] = ""
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for sx = 1, scr_x do
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adjX = (sx - x)
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adjY = (sy - y)
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foreX = 1 + (sx - x) % #gridFore[1]
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foreY = 1 + (sy - y) % #gridFore
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backX = 1 + (sx - (x * 2)) % #gridBack[1]
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backY = 1 + (sy - (y * 2)) % #gridBack
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if adjX <= grid.x1 or adjX >= grid.x2 or adjY <= grid.y1 or adjY >= grid.y2 then
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bg[1][sy] = bg[1][sy] .. grid.border
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.edgecol
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else
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if gridFore[foreY]:sub(foreX,foreX) ~= " " then
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bg[1][sy] = bg[1][sy] .. gridFore[foreY]:sub(foreX,foreX)
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bg[2][sy] = bg[2][sy] .. grid.forecol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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elseif gridFore[backY]:sub(backX,backX) ~= " " then
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bg[1][sy] = bg[1][sy] .. gridFore[backY]:sub(backX,backX)
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bg[2][sy] = bg[2][sy] .. grid.backcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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else
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bg[1][sy] = bg[1][sy] .. " "
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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end
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end
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end
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end
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for sy = 1, scr_y do
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term.setCursorPos(1,sy)
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term.blit(bg[1][sy], bg[2][sy], bg[3][sy])
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end
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end
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-- test background drawing
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for x = grid.x1-10, grid.x2+10 do
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drawGrid(x, 0)
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sleep(0.05)
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end
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