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6.8 KiB
Markdown
160 lines
6.8 KiB
Markdown
# Dst Language Introduction
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Dst is a dynamic, lightweight programming language with strong functional
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capabilities as well as support for imperative programming. It to be used
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for short lived scripts as well as for building real programs. It can also
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be extended with native code (C modules) for better performance and interfacing with
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existing software. Dst takes ideas from Lua, Scheme, Clojure, Smalltalk, and
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a whole bunch of other dynamic languages.
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# Hello, world!
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Following tradition, a simple Dst program will simply print "Hello, world!".
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```
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(print "Hello, world!")
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```
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Put the following code in a file call `hello.dst`, and run `./dst hello.dst`.
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The words "Hello, world!" should be printed to the console, and then the program
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should immediately exit. You now have a working dst program!
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Alternatively, run the program `./dst` without any arguments to enter a REPL,
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or read eval print loop. This is a mode where Dst functions like a calculator,
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reading some input from stdin, evaluating it, and printing out the result, all
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in an inifinte loop. This is a useful mode for exploring or prototyping in Dst.
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This is about the simplest program one can write, and consists of precisely
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three elements. This first element is the `print` symbol. This is a function
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that simply prints its arguments to standard out. The second argument is the
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string literal "Hello, world!", which is the one and only argument to the
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print function. Lastly, the print symbol and the string literal are wrapped
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in parentheses, forming a tuple. In Dst, parentheses and brackets are interchangeable,
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brackets are used mostly when the resulting tuple is not a function call. The tuple
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above indicates that the function `print` is to be called with one argument, `"Hello, world"`.
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Like all lisps, all operations in Dst are in prefix notation; the name of the
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operator is the first value in the tuple, and the arguments passed to it are
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in the rest of the tuple.
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# A bit more - Arithmetic
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Any programming language will have some way to do arithmetic.
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```
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# Prints 13
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# (1 + (2*2) + (10/5) + 3 + 4 + (5 - 6))
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(print (+ 1 (* 2 2) (/ 10 5) 3 4 (- 5 6)))
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```
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Just like the print function, all arithmetic operators are entered in
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prefix notation. Dst also supports the modulo operator, or `%`, which returns
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the remainder of integer division. For example, `(% 10 3)` is 1, and `(% 10.5 3)` is
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1.5. The lines that begin with `#` are comments.
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Dst actually has to flavors of numbers; integers and real numbers. Integers are any
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integer value between -2,147,483,648 and 2,147,483,647 (32 bit signed integer).
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Reals are real numbers, and are represented by IEEE-754 double precision floating point
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numbers. That means that they can represent any number an integer can represent, as well
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fractions to very high precision.
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Although real numbers can represent any value an integer can, try to distinguish between
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real numbers and integers in your program. If you are using a number to index into a structure,
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you probably want integers. Otherwise, you may want to use reals (this is only a rule of thumb).
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Arithmetic operator will convert integers to real numbers if needed, but real numbers
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will not be converted to integers, as not all real numbers can be safely convert to integers.
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## Numeric literals
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Numeric literals can be written in many ways. Numbers can be written in base 10, with
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underscores used to separate digits into groups. A decimal point can be used for floating
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point numbers. Numbers can also be written in other bases by prefixing the number with the desired
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base and the character 'r'. For example, 16 can be written as `16`, `1_6`, `16r10`, `4r100`, or `0x10`. The
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`0x` prefix can be used for hexadecimal as it is so common. The radix must be themselves written in base 10, and
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can be any integer from 2 to 36. For any radix above 10, use the letters as digits (not case sensitive).
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Numbers can also be in scientific notation such as `3e10`. A custom radix can be used as well
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as for scientific notation numbers, (the exponent will share the radix). For numbers in scientific
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notation with a radix besides 10, use the `&` symbol to indicate the exponent rather then `e`.
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# Functions
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Dst is a functional language - that means that one of the basic building blocks of your
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program will be defining functions (the other is using data structures). Because dst
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is a Lisp, functions are values just like numbers or strings - they can be passed around and
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created as needed.
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Functions can be defined with the `defn` macro, like so:
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```
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(defn triangle-area [base height]
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(print "calculating area of a triangle...")
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(* base height 0.5))
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```
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A function defined with `defn` has a number of parts. First, it has it's name, triangle-area. This
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is just a symbol used to access the function later. Next is the list of parameters this function takes,
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in this case two parameters named base and height. Lastly, a function made with defn has
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a number of body statements, which get executed each time the function is called. The last
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form in the body is what the function evaluates to, or returns.
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Once a function like the above one is defined, the programmer can use the `triangle-area`
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function just like any other, say `print` or `+`.
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```
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# Prints "calculating area of a triangle..." and then "25"
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(print (triangle-area 5 10))
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```
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Note that when nesting function calls in other function calls like above (a call to triangle-area is
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nested inside a call to print), the inner function calls are evaluated first. Also, arguments to
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a function call are evaluated in order, from first argument to last argument).
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Because functions are first-class values like numbers or strings, they can be passed
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as arguments to other functions as well
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```
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(print triangle-area)
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```
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Prints the location in memory of the function triangle area. This idea can be used
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to build some powerful constructs purely out of functions, or closures as they are known
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in many contexts.
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Functions don't need to have names. The `fn` keyword can be used to introduce function
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literals without binding them to a symbol.
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```
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# Evaluates to 40
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((fn [x y] (+ x x y)) 10 20)
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```
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The above expression first creates an anonymous function that adds twice
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the first argument to the second, and then calls that function with arguments 10 and 20.
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This will return (10 + 10 + 20) = 40.
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# Defs and Vars
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Values can be bound to symbols for later use using the keyword `def`. Using undefined
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symbols will raise an error.
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```
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(def a 100)
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(def b (+ 1 a))
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(def c (+ b b))
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(def d (- c 100))
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```
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Bindings created with def have lexical scoping. Also, bindings created with def are immutable; they
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cannot be changed after definition. For mutable bindings, like variables in other programming
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languages, use the `var` keyword. The assignment special form `:=` can then be used to update
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a var.
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```
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(var myvar 1)
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(print myvar)
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(:= myvar 10)
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(print myvar)
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```
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