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README.md
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README.md
@ -3,12 +3,13 @@
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[![Build Status](https://travis-ci.org/bakpakin/dst.svg?branch=master)](https://travis-ci.org/bakpakin/dst)
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[![Appveyor Status](https://ci.appveyor.com/api/projects/status/32r7s2skrgm9ubva?svg=true)](https://ci.appveyor.com/project/bakpakin/dst)
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Dst is a functional and imperative programming language and bytecode interpreter. The syntax
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resembles lisp (and the language does inherit a lot from lisp), but lists are replaced
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Dst is a functional and imperative programming language and bytecode interpreter. It is a
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modern lisp, but lists are replaced
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by other data structures with better utility and performance (arrays, tables, structs, tuples).
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The language can also easily bridge to native code, and supports abstract datatypes
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for interfacing with C. Also support meta programming with macros.
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The bytecode vm is a register based vm loosely inspired by the LuaJIT bytecode format.
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The language can also easily bridge to native code written in C, and supports abstract datatypes
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for interfacing with C. Also support meta programming with macros, and bytecode assembly for the
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dst abstract machine. The bytecode vm is a register based vm loosely inspired by the LuaJIT
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bytecode format, but simpler and safer (bytecode can be verified by the assembler).
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There is a repl for trying out the language, as well as the ability
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to run script files. This client program is separate from the core runtime, so
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@ -22,6 +23,9 @@ There is not much in the way of documentation yet because it is still a "persona
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I don't want to freeze features prematurely. You can look in the examples directory, the test directory,
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or the file `src/compiler/boot.dst` to get a sense of what dst code looks like.
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For syntax highlightinh, there is some preliminary vim syntax highlighting in [dst.vim](https://github.com/bakpakin/dst.vim).
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Generic lisp synatx highlighting should provide good results, however.
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## Features
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* First class closures
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@ -30,7 +34,7 @@ or the file `src/compiler/boot.dst` to get a sense of what dst code looks like.
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* Mutable and immutable arrays (array/tuple)
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* Mutable and immutable hashtables (table/struct)
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* Mutable and immutable strings (buffer/string)
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* Lisp Macros
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* Lisp Macros (Code is Data, Data is Code)
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* Byte code interpreter with an assembly interface, as well as bytecode verification
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* Proper tail calls.
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* Direct interop with C via abstract types and C functions
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@ -38,11 +42,17 @@ or the file `src/compiler/boot.dst` to get a sense of what dst code looks like.
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* Lexical scoping
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* Imperative Programming as well as functional
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* REPL
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* Interactive Environment
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## Docmentation
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API documentation and design documents can be found in the
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[wiki](https://github.com/bakpakin/dst/wiki).
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## Usage
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A repl is launched when the binary is invoked with no arguments. Pass the -h flag
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to display the usage information.
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to display the usage information. Individual scripts can be run with `./dst myscript.dst`
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```
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$ ./dst
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@ -62,12 +72,6 @@ Options are:
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$
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```
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## Docmentation
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API documentation and design documents will be added to the `doc` folder as they are written.
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As of March 2018, specifications are sparse because dst is evolving. Check the doc folder for
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an introduction of Dst as well as an overview of the bytecode format.
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## Compiling and Running
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Dst can be built with Make or CMake.
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@ -104,8 +108,3 @@ make run
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## Examples
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See the examples directory for some example dst code.
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## Editor
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There is some preliminary vim syntax highlighting in [dst.vim](https://github.com/bakpakin/dst.vim).
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Generic lisp synatx highlighting should provide good results, however.
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doc/bytecode.md
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doc/bytecode.md
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# Dst Bytecode Reference
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This document outlines the Dst bytecode format, and core ideas in the runtime
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that are closely related to the bytecode. It should enable the reader
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to write dst assembly code and hopefully understand the dst internals better.
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It will also talk about the C abstractions used to implement some of these ideas.
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Some experience with basic computer organization is helpful for understanding
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the model of computation.
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## The Stack = The Fiber
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A Dst Fiber is the type used to represent multiple concurrent processes
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in dst. It is basically a wrapper around the idea of a stack. The stack is
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divided into a number of stack frames (`DstStackFrame *` in C), each of which
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contains information such as the function that created the stack frame,
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the program counter for the stack frame, a pointer to the previous frame,
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and the size of the frame. Each stack frame also is paired with a number
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registers.
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```
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X: Slot
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X
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X - Stack Top, for next function call.
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-----
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Frame next
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-----
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X
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X
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X
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X
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X
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X
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X - Stack 0
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-----
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Frame 0
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-----
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X
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X
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X - Stack -1
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-----
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Frame -1
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-----
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X
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X
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X
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X
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X - Stack -2
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-----
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Frame -2
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-----
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...
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...
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...
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-----
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Bottom of stack
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```
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Fibers also have an incomplete stack frame for the next function call on top
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of their stacks. Making a function call involves pushing arguments to this
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temporary stack, and then invoking either the CALL or TCALL instructions.
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Arguments for the next function call are pushed via the PUSH, PUSH2, PUSH3, and
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PUSHA instructions. The stack of a fiber will grow as large as needed, although by
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default dst will limit the maximum size of a fiber's stack.
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The maximum stack size can be modified on a per fiber basis.
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The slots in the stack are exposed as virtual registers to instructions. They
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can hold any Dst value.
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## Closures
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All functions in dst are closures; they combine some bytecode instructions
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with 0 or more environments. In the C source, a closure (hereby the same as
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a function) is represented by the type `DstFunction *`. The bytecode instruction
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part of the function is represented by `DstFuncDef *`, and a function environment
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is represented with `DstFuncEnv *`.
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The function definition part of a function (the 'bytecode' part, `DstFuncDef *`),
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we also store various metadata about the function which is useful for debugging,
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as well as constants referenced by the function.
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## C Functions
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Dst uses C functions to bridge to native code. A C function
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(`DstCFunction *` in C) is a C function pointer that can be called like
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a normal dst closure. From the perspective of the bytecode instruction set, there is no difference
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in invoking a C function and invoking a normal dst function.
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## Bytecode Format
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Dst bytecode presents an interface to a virtual machine with a large number
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of identical registers that can hold any Dst value (`Dst *` in C). Most instructions
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have a destination register, and 1 or 2 source register. Registers are simply
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named with positive integers.
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Each instruction is a 32 bit integer, meaning that the instruction set is a constant
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width RISC instruction set like MIPS. The opcode of each instruction is the least significant
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byte of the instruction. The highest bit of
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this leading byte is reserved for debugging purpose, so there are 128 possible opcodes encodable
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with this scheme. Not all of these possible opcode are defined, and will trap the interpreter
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and emit a debug signal. Note that this mean an unknown opcode is still valid bytecode, it will
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just put the interpreter into a debug state when executed.
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```
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X - Payload bits
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O - Opcode bits
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4 3 2 1
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+----+----+----+----+
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| XX | XX | XX | OO |
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+----+----+----+----+
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```
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8 bits for the opcode leaves 24 bits for the payload, which may or may not be utilized.
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There are a few instruction variants that divide these payload bits.
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* 0 arg - Used for noops, returning nil, or other instructions that take no
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arguments. The payload is essentially ignored.
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* 1 arg - All payload bits correspond to a single value, usually a signed or unsigned integer.
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Used for instructions of 1 argument, like returning a value, yielding a value to the parent fiber,
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or doing a (relative) jump.
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* 2 arg - Payload is split into byte 2 and bytes 3 and 4.
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The first argument is the 8 bit value from byte 2, and the second argument is the 16 bit value
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from bytes 3 and 4 (`instruction >> 16`). Used for instructions of two arguments, like move, normal
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function calls, conditionals, etc.
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* 3 arg - Bytes 2, 3, and 4 each correspond to an 8 bit argument.
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Used for arithmetic operations, emitting a signal, etc.
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These instruction variants can be further refined based on the semantics of the arguments.
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Some instructions may treat an argument as a slot index, while other instructions
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will treat the argument as a signed integer literal, and index for a constant, an index
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for an environment, or an unsigned integer.
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## Instruction Reference
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A listing of all opcode values can be found in src/include/dst/dstopcodes.h. The dst assembly
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short names can be found src/assembler/asm.c. In this document, we will refer to the instructions
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by their short names as presented to the assembler rather than their numerical values.
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Each instruction is also listed with a signature, which are the arguments the instruction
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expects. There are a handful of instruction signatures, which combine the arity and type
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of the instruction. The assembler does not
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do any typechecking per closure, but does prevent jumping to invalid instructions and
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failure to return or error.
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### Notation
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* The $ prefix indicates that a instruction parameter is acting as a virtual register (slot).
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If a parameter does not have the $ suffix in the description, it is acting as some kind
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of literal (usually an unsigned integer for indexes, and a signed integer for literal integers).
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* Some operators in the description have the suffix 'i' or 'r'. These indicate
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that these operators correspond to integers or real numbers only, respectively. All
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bitwise operators and bit shifts only work with integers.
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* The `>>>` indicates unsigned right shift, as in Java. Because all integers in dst are
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signed, we differentiate the two kinds of right bit shift.
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* The 'im' suffix in the instruction name is short for immediate. The 'i' suffix is short for integer,
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and the 'r' suffix is short for real.
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### Reference Table
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| Instruction | Signature | Description |
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| ----------- | --------------------------- | --------------------------------- |
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| `add` | `(add dest lhs rhs)` | $dest = $lhs + $rhs |
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| `addi` | `(addi dest lhs rhs)` | $dest = $lhs +i $rhs |
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| `addim` | `(addim dest lhs im)` | $dest = $lhs +i im |
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| `addr` | `(addr dest lhs rhs)` | $dest = $lhs +r $rhs |
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| `band` | `(band dest lhs rhs)` | $dest = $lhs & $rhs |
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| `bnot` | `(bnot dest operand)` | $dest = ~$operand |
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| `bor` | `(bor dest lhs rhs)` | $dest = $lhs | $rhs |
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| `bxor` | `(bxor dest lhs rhs)` | $dest = $lhs ^ $rhs |
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| `call` | `(call dest callee)` | $dest = call($callee) |
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| `clo` | `(clo dest index)` | $dest = closure(defs[$index]) |
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| `cmp` | `(cmp dest lhs rhs)` | $dest = dst\_compare($lhs, $rhs) |
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| `debug` | `(debug)` | Suspend current fiber |
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| `div` | `(div dest lhs rhs)` | $dest = $lhs / $rhs |
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| `divi` | `(divi dest lhs rhs)` | $dest = $lhs /i $rhs |
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| `divim` | `(divim dest lhs im)` | $dest = $lhs /i im |
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| `divr` | `(divr dest lhs rhs)` | $dest = $lhs /r $rhs |
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| `eq` | `(eq dest lhs rhs)` | $dest = $lhs == $rhs |
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| `eqi` | `(eqi dest lhs rhs)` | $dest = $lhs ==i $rhs |
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| `eqim` | `(eqim dest lhs im)` | $dest = $lhs ==i im |
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| `eqr` | `(eqr dest lhs rhs)` | $dest = $lhs ==r $rhs |
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| `err` | `(err message)` | Throw error $message. |
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| `get` | `(get dest ds key)` | $dest = $ds[$key] |
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| `geti` | `(geti dest ds index)` | $dest = $ds[index] |
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| `gt` | `(gt dest lhs rhs)` | $dest = $lhs > $rhs |
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| `gti` | `(gti dest lhs rhs)` | $dest = $lhs \>i $rhs |
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| `gtim` | `(gtim dest lhs im)` | $dest = $lhs \>i im |
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| `gtr` | `(gtr dest lhs rhs)` | $dest = $lhs \>r $rhs |
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| `gter` | `(gter dest lhs rhs)` | $dest = $lhs >=r $rhs |
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| `jmp` | `(jmp label)` | pc = label, pc += offset |
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| `jmpif` | `(jmpif cond label)` | if $cond pc = label else pc++ |
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| `jmpno` | `(jmpno cond label)` | if $cond pc++ else pc = label |
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| `ldc` | `(ldc dest index)` | $dest = constants[index] |
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| `ldf` | `(ldf dest)` | $dest = false |
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| `ldi` | `(ldi dest integer)` | $dest = integer |
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| `ldn` | `(ldn dest)` | $dest = nil |
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| `lds` | `(lds dest)` | $dest = current closure (self) |
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| `ldt` | `(ldt dest)` | $dest = true |
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| `ldu` | `(ldu dest env index)` | $dest = envs[env][index] |
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| `lt` | `(lt dest lhs rhs)` | $dest = $lhs < $rhs |
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| `lti` | `(lti dest lhs rhs)` | $dest = $lhs \<i $rhs |
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| `ltim` | `(ltim dest lhs im)` | $dest = $lhs \<i im |
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| `ltr` | `(ltr dest lhs rhs)` | $dest = $lhs \<r $rhs |
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| `lter` | `(lter dest lhs rhs)` | $dest = $lhs <=r $rhs |
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| `movf` | `(movf src dest)` | $dest = $src |
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| `movn` | `(movn dest src)` | $dest = $src |
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| `mul` | `(mul dest lhs rhs)` | $dest = $lhs * $rhs |
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| `muli` | `(muli dest lhs rhs)` | $dest = $lhs \*i $rhs |
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| `mulim` | `(mulim dest lhs im)` | $dest = $lhs \*i im |
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| `mulr` | `(mulr dest lhs rhs)` | $dest = $lhs \*r $rhs |
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| `noop` | `(noop)` | Does nothing. |
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| `push` | `(push val)` | Push $val as arg |
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| `push2` | `(push2 val1 val3)` | Push $val1, $val2 as args |
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| `push3` | `(push3 val1 val2 val3)` | Push $val1, $val2, $val3, as args |
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| `pusha` | `(pusha array)` | Push values in $array as args |
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| `put` | `(put ds key val)` | $ds[$key] = $val |
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| `puti` | `(puti ds index val)` | $ds[index] = $val |
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| `res` | `(res dest fiber val)` | $dest = resume $fiber with $val |
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| `ret` | `(ret val)` | Return $val |
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| `retn` | `(retn)` | Return nil |
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| `setu` | `(setu env index val)` | envs[env][index] = $val |
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| `sig` | `(sig dest value sigtype)` | $dest = emit $value as sigtype |
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| `sl` | `(sl dest lhs rhs)` | $dest = $lhs << $rhs |
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| `slim` | `(slim dest lhs shamt)` | $dest = $lhs << shamt |
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| `sr` | `(sr dest lhs rhs)` | $dest = $lhs >> $rhs |
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| `srim` | `(srim dest lhs shamt)` | $dest = $lhs >> shamt |
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| `sru` | `(sru dest lhs rhs)` | $dest = $lhs >>> $rhs |
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| `sruim` | `(sruim dest lhs shamt)` | $dest = $lhs >>> shamt |
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| `sub` | `(sub dest lhs rhs)` | $dest = $lhs - $rhs |
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| `tcall` | `(tcall callee)` | Return call($callee) |
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| `tchck` | `(tcheck slot types)` | Assert $slot does matches types |
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455
doc/intro.md
455
doc/intro.md
@ -1,455 +0,0 @@
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# Dst Language Introduction
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Dst is a dynamic, lightweight programming language with strong functional
|
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capabilities as well as support for imperative programming. It to be used
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for short lived scripts as well as for building real programs. It can also
|
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be extended with native code (C modules) for better performance and interfacing with
|
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existing software. Dst takes ideas from Lua, Scheme, Racket, Clojure, Smalltalk, Erlang, and
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a whole bunch of other dynamic languages.
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# Hello, world!
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Following tradition, a simple Dst program will simply print "Hello, world!".
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```
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(print "Hello, world!")
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```
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Put the following code in a file call `hello.dst`, and run `./dst hello.dst`.
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The words "Hello, world!" should be printed to the console, and then the program
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should immediately exit. You now have a working dst program!
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Alternatively, run the program `./dst` without any arguments to enter a REPL,
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or read eval print loop. This is a mode where Dst functions like a calculator,
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reading some input from stdin, evaluating it, and printing out the result, all
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in an inifinte loop. This is a useful mode for exploring or prototyping in Dst.
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This is about the simplest program one can write, and consists of precisely
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three elements. This first element is the `print` symbol. This is a function
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that simply prints its arguments to standard out. The second argument is the
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string literal "Hello, world!", which is the one and only argument to the
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print function. Lastly, the print symbol and the string literal are wrapped
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in parentheses, forming a tuple. In Dst, parentheses and brackets are interchangeable,
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brackets are used mostly when the resulting tuple is not a function call. The tuple
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above indicates that the function `print` is to be called with one argument, `"Hello, world"`.
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Like all lisps, all operations in Dst are in prefix notation; the name of the
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operator is the first value in the tuple, and the arguments passed to it are
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in the rest of the tuple.
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# A bit more - Arithmetic
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Any programming language will have some way to do arithmetic. Dst is no exception,
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and supports the basic arithemtic operators
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```
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# Prints 13
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# (1 + (2*2) + (10/5) + 3 + 4 + (5 - 6))
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(print (+ 1 (* 2 2) (/ 10 5) 3 4 (- 5 6)))
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```
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Just like the print function, all arithmetic operators are entered in
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||||
prefix notation. Dst also supports the modulo operator, or `%`, which returns
|
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the remainder of integer division. For example, `(% 10 3)` is 1, and `(% 10.5 3)` is
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1.5. The lines that begin with `#` are comments.
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Dst actually has two "flavors" of numbers; integers and real numbers. Integers are any
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integer value between -2,147,483,648 and 2,147,483,647 (32 bit signed integer).
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Reals are real numbers, and are represented by IEEE-754 double precision floating point
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numbers. That means that they can represent any number an integer can represent, as well
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fractions to very high precision.
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Although real numbers can represent any value an integer can, try to distinguish between
|
||||
real numbers and integers in your program. If you are using a number to index into a structure,
|
||||
you probably want integers. Otherwise, you may want to use reals (this is only a rule of thumb).
|
||||
|
||||
Arithmetic operator will convert integers to real numbers if needed, but real numbers
|
||||
will not be converted to integers, as not all real numbers can be safely convert to integers.
|
||||
|
||||
## Numeric literals
|
||||
|
||||
Numeric literals can be written in many ways. Numbers can be written in base 10, with
|
||||
underscores used to separate digits into groups. A decimal point can be used for floating
|
||||
point numbers. Numbers can also be written in other bases by prefixing the number with the desired
|
||||
base and the character 'r'. For example, 16 can be written as `16`, `1_6`, `16r10`, `4r100`, or `0x10`. The
|
||||
`0x` prefix can be used for hexadecimal as it is so common. The radix must be themselves written in base 10, and
|
||||
can be any integer from 2 to 36. For any radix above 10, use the letters as digits (not case sensitive).
|
||||
|
||||
Numbers can also be in scientific notation such as `3e10`. A custom radix can be used as well
|
||||
as for scientific notation numbers, (the exponent will share the radix). For numbers in scientific
|
||||
notation with a radix besides 10, use the `&` symbol to indicate the exponent rather then `e`.
|
||||
|
||||
## Arithmetic Functions
|
||||
|
||||
Besides the 5 main arithmetic functions, dst also supports a number of math functions
|
||||
taken from the C libary `<math.h>`, as well as bitwise operators that behave like they
|
||||
do in C or Java.
|
||||
|
||||
# Strings, Keywords and Symbols
|
||||
|
||||
Dst supports several varieties of types that can be used as labels for things in
|
||||
your program. The most useful type for this purpose is the keyword type. A keyword
|
||||
begins with a semicolon, and then contains 0 or more alphanumeric or a few other common
|
||||
characters. For example, `:hello`, `:my-name`, `:=`, and `:ABC123_-*&^%$` are all keywords.
|
||||
Keywords are actually just special cases of symbols, which are similar but don't start with
|
||||
a semicolon. The difference between symbols and keywords is that keywords evaluate to themselves, while
|
||||
symbols evaluate to whatever they are bound to. To have a symbol evaluate to itself, it must be
|
||||
quoted.
|
||||
|
||||
```lisp
|
||||
# Evaluates to :monday
|
||||
:monday
|
||||
|
||||
# Will throw a compile error as monday is not defined
|
||||
monday
|
||||
|
||||
# Quote it - evaluates to the symbol monday
|
||||
'monday
|
||||
|
||||
# Or first define monday
|
||||
(def monday "It is monday")
|
||||
|
||||
# Now the evaluation should work - monday evaluates to "It is monday"
|
||||
monday
|
||||
```
|
||||
|
||||
The most common thing to do with a keyword is to check it for equality or use it as a key into
|
||||
a table or struct. Note that symbols, keywords and strings are all immutable. Besides making your
|
||||
code easier to reason about, it allows for many optimizations involving these types.
|
||||
|
||||
```lisp
|
||||
# Prints true
|
||||
(= :hello :hello)
|
||||
|
||||
# Prints false, everything in dst is case sensitive
|
||||
(= :hello :HeLlO)
|
||||
|
||||
# Look up into a table - evaluates to 25
|
||||
(get {
|
||||
:name "John"
|
||||
:age 25
|
||||
:occupation "plumber"
|
||||
} :age)
|
||||
```
|
||||
|
||||
Strings can be used similarly to keywords, but there primary usage is for defining either text
|
||||
or arbitrary sequences of bytes. Strings (and symbols) in dst are what is sometimes known as
|
||||
"8-bit clean"; they can hold any number of bytes, and are completely unaware of things like character
|
||||
encodings. This is completely compatible with ASCII and UTF-8, two of the most common character
|
||||
encodings. By being encoding agnostic, dst strings can be very simple, fast, and useful for
|
||||
for other uses besides holding text.
|
||||
|
||||
Literal text can be entered inside quotes, as we have seen above.
|
||||
|
||||
```
|
||||
"Hello, this is a string."
|
||||
|
||||
# We can also add escape characters for newlines, double quotes, backslash, tabs, etc.
|
||||
"Hello\nThis is on line two\n\tThis is indented\n"
|
||||
|
||||
# For long strings where you don't want to type a lot of escape characters,
|
||||
# you can use 1 or more backticks (`\``) to delimit a string.
|
||||
# To close this string, simply repeat the opening sequence of backticks
|
||||
``
|
||||
This is a string.
|
||||
Line 2
|
||||
Indented
|
||||
"We can just type quotes here", and backslashes \ no problem.
|
||||
``
|
||||
```
|
||||
|
||||
# Functions
|
||||
|
||||
Dst is a functional language - that means that one of the basic building blocks of your
|
||||
program will be defining functions (the other is using data structures). Because dst
|
||||
is a Lisp, functions are values just like numbers or strings - they can be passed around and
|
||||
created as needed.
|
||||
|
||||
Functions can be defined with the `defn` macro, like so:
|
||||
|
||||
```lisp
|
||||
(defn triangle-area [base height]
|
||||
(print "calculating area of a triangle...")
|
||||
(* base height 0.5))
|
||||
```
|
||||
|
||||
A function defined with `defn` has a number of parts. First, it has it's name, triangle-area. This
|
||||
is just a symbol used to access the function later. Next is the list of parameters this function takes,
|
||||
in this case two parameters named base and height. Lastly, a function made with defn has
|
||||
a number of body statements, which get executed each time the function is called. The last
|
||||
form in the body is what the function evaluates to, or returns.
|
||||
|
||||
Once a function like the above one is defined, the programmer can use the `triangle-area`
|
||||
function just like any other, say `print` or `+`.
|
||||
|
||||
```lisp
|
||||
# Prints "calculating area of a triangle..." and then "25"
|
||||
(print (triangle-area 5 10))
|
||||
```
|
||||
|
||||
Note that when nesting function calls in other function calls like above (a call to triangle-area is
|
||||
nested inside a call to print), the inner function calls are evaluated first. Also, arguments to
|
||||
a function call are evaluated in order, from first argument to last argument).
|
||||
|
||||
Because functions are first-class values like numbers or strings, they can be passed
|
||||
as arguments to other functions as well
|
||||
|
||||
```
|
||||
(print triangle-area)
|
||||
```
|
||||
|
||||
This prints the location in memory of the function triangle area. This idea can be used
|
||||
to build some powerful constructs purely out of functions, or closures as they are known
|
||||
in many contexts.
|
||||
|
||||
Functions don't need to have names. The `fn` keyword can be used to introduce function
|
||||
literals without binding them to a symbol.
|
||||
|
||||
```
|
||||
# Evaluates to 40
|
||||
((fn [x y] (+ x x y)) 10 20)
|
||||
```
|
||||
|
||||
The above expression first creates an anonymous function that adds twice
|
||||
the first argument to the second, and then calls that function with arguments 10 and 20.
|
||||
This will return (10 + 10 + 20) = 40.
|
||||
|
||||
There is a common macro `defn` that can be used for creating functions and immediately binding
|
||||
them to a name. `defn` works as expected at both the top level and inside another form. There is also
|
||||
the corresponding
|
||||
|
||||
```lisp
|
||||
(defn myfun [x y]
|
||||
(+ x x y))
|
||||
|
||||
# You can think of defn as a shorthand for def and fn together
|
||||
(def myfun-same (fn [x y]
|
||||
(+ x x Y)))
|
||||
|
||||
(myfun 3 4) # -> 10
|
||||
```
|
||||
|
||||
Dst has many macros provided for you (and you can write your own).
|
||||
Macros are just functions that take your source code
|
||||
and transform it into some other source code, usually automating some repetitive pattern for you.
|
||||
|
||||
# Defs and Vars
|
||||
|
||||
Values can be bound to symbols for later use using the keyword `def`. Using undefined
|
||||
symbols will raise an error.
|
||||
|
||||
```
|
||||
(def a 100)
|
||||
(def b (+ 1 a))
|
||||
(def c (+ b b))
|
||||
(def d (- c 100))
|
||||
```
|
||||
|
||||
Bindings created with def have lexical scoping. Also, bindings created with def are immutable; they
|
||||
cannot be changed after definition. For mutable bindings, like variables in other programming
|
||||
languages, use the `var` keyword. The assignment special form `:=` can then be used to update
|
||||
a var.
|
||||
|
||||
```
|
||||
(var myvar 1)
|
||||
(print myvar)
|
||||
(:= myvar 10)
|
||||
(print myvar)
|
||||
```
|
||||
|
||||
In the global scope, you can use the `:private` option on a def or var to prevent it from
|
||||
being exported to code that imports your current module. You can also add documentation to
|
||||
a function by passing a string the def or var command.
|
||||
|
||||
```lisp
|
||||
(def mydef :private "This will have priavte scope. My doc here." 123)
|
||||
(var myvar "docstring here" 321)
|
||||
```
|
||||
|
||||
## Scopes
|
||||
|
||||
Defs and vars (collectively known as bindings) live inside what is called a scope. A scope is
|
||||
simply where the bindings are valid. If a binding is referenced outside of its scope, the compiler
|
||||
will throw an error. Scopes are useful for organizing your bindings and my extension your programs.
|
||||
There are two main ways to create a scope in Dst.
|
||||
|
||||
The first is to use the `do` special form. `do` executes a series of statements in a scope
|
||||
and evaluates to the last statement. Bindings create inside the form do not escape outside
|
||||
of its scope.
|
||||
|
||||
```lisp
|
||||
(def a :outera)
|
||||
|
||||
(do
|
||||
(def a 1)
|
||||
(def b 2)
|
||||
(def c 3)
|
||||
(+ a b c)) # -> 6
|
||||
|
||||
a # -> :outera
|
||||
b # -> compile error: "unknown symbol \"b\""
|
||||
c # -> compile error: "unknown symbol \"c\""
|
||||
```
|
||||
|
||||
Any attempt to reference the bindings from the do form after it has finished
|
||||
executing will fail. Also notice who defining `a` inside the do form did not
|
||||
overwrite the original definition of `a` for the global scope.
|
||||
|
||||
The second way to create a scope is to create a closure.
|
||||
The `fn` special form also introduces a scope just like
|
||||
the `do` special form.
|
||||
|
||||
There is another built in macro, `let`, that does multiple defs at once, and then introduces a scope.
|
||||
`let` is a wrapper around a combination of defs and dos, and is the most "functional" way of
|
||||
creating bindings.
|
||||
|
||||
```lisp
|
||||
(let [a 1
|
||||
b 2
|
||||
c 3]
|
||||
(+ a b c)) # -> 6
|
||||
```
|
||||
|
||||
The above is equivalent to the example using `do` and `def`.
|
||||
This is the preferable form in most cases,
|
||||
but using do with multiple defs is fine as well.
|
||||
|
||||
# Data Structures
|
||||
|
||||
Once you have a handle on functions and the primitive value types, you may be wondering how
|
||||
to work with collections of things. Dst has a small number of core data structure types
|
||||
that are very versatile. Tables, Structs, Arrays, Tuples, Strings, and Buffers, are the 6 main
|
||||
built in data structure types. These data structures can be arranged in a useful table describing
|
||||
there relationship to each other.
|
||||
|
||||
| | Mutable | Immutable |
|
||||
| ---------- | ------- | --------------- |
|
||||
| Indexed | Array | Tuple |
|
||||
| Dictionary | Table | Struct |
|
||||
| Byteseq | Buffer | String (Symbol) |
|
||||
|
||||
Indexed types are linear lists of elements than can be accessed in constant time with an integer index.
|
||||
Indexed types are backed by a single chunk of memory for fast access, and are indexed from 0 as in C.
|
||||
Dictionary types associate keys with values. The difference between dictionaries and indexed types
|
||||
is that dictionaries are not limited to integer keys. They are backed by a hashtable and also offer
|
||||
constant time lookup (and insertion for the mutable case).
|
||||
Finally, the 'byteseq' abstraction is any type that contains a sequence of bytes. A byteseq associates
|
||||
integer keys (the indices) with integer values between 0 and 255 (the byte values). In this way,
|
||||
they behave much like Arrays and Tuples. However, one cannot put non integer values into a byteseq.
|
||||
|
||||
```lisp
|
||||
(def mytuple (tuple 1 2 3))
|
||||
|
||||
(def myarray @(1 2 3))
|
||||
(def myarray (array 1 2 3))
|
||||
|
||||
(def mystruct {
|
||||
:key "value"
|
||||
:key2 "another"
|
||||
1 2
|
||||
4 3})
|
||||
|
||||
(def another-struct
|
||||
(struct :a 1 :b 2))
|
||||
|
||||
(def my-table @{
|
||||
:a :b
|
||||
:c :d
|
||||
:A :qwerty})
|
||||
(def another-table
|
||||
(table 1 2 3 4))
|
||||
|
||||
(def my-buffer @"thisismutable")
|
||||
(def my-buffer2 @\====\
|
||||
This is also mutable ":)"
|
||||
\====\)
|
||||
```
|
||||
|
||||
To read the values in a data structure, use the get function. The first parameter is the data structure
|
||||
itself, and the second parameter is the key.
|
||||
|
||||
```lisp
|
||||
(get @{:a 1} :a) # -> 1
|
||||
(get {:a 1} :a) # -> 1
|
||||
(get @[:a :b :c] 2) # -> :c
|
||||
(get (tuple "a" "b" "c") 1) # -> "a"
|
||||
(get @"hello, world" 1) # -> 101
|
||||
(get "hello, world" 0) # -> 104
|
||||
```
|
||||
To update a mutable data structure, use the `put` function. It takes 3 arguments, the data structure,
|
||||
the key, and the value, and returns the data structure. The allowed types keys and values
|
||||
depend on what data structure is passed in.
|
||||
|
||||
```lisp
|
||||
(put @[] 100 :a)
|
||||
(put @{} :key "value")
|
||||
(put @"" 100 92)
|
||||
```
|
||||
|
||||
Note that for Arrays and Buffers, putting an index that is outside the length of the data structure
|
||||
will extend the data structure and fill it with nils in the case of the Array,
|
||||
or 0s in the case of the Buffer.
|
||||
|
||||
The last generic function for all data structures is the `length` function. This returns the number of
|
||||
values in a data structure (the number of keys in a dictionary type).
|
||||
|
||||
# Flow Control
|
||||
|
||||
:)
|
||||
|
||||
# Combinators
|
||||
|
||||
:)
|
||||
|
||||
# Modules
|
||||
|
||||
:)
|
||||
|
||||
# The Core Library
|
||||
|
||||
Dst has a built in core library of over 200 functions and macros at the time of writing.
|
||||
While some of these functions may be refactored into separate modules, it is useful to get to know
|
||||
the core to avoid rewriting provided functions.
|
||||
|
||||
For any given function, use the `doc` macro to view the documentation for it in the repl.
|
||||
|
||||
```lisp
|
||||
(doc defn) -> Prints the documentation for "defn"
|
||||
```
|
||||
To see a list of all global functions in the repl, type the command
|
||||
|
||||
```lisp
|
||||
(getproto *env*)
|
||||
```
|
||||
Which will print out every built-in global binding
|
||||
(it will not show your global bindings). To print all
|
||||
of your global bindings, just use *env*, which is a var
|
||||
that is bound to the current environment.
|
||||
|
||||
# Prototypes
|
||||
|
||||
:)
|
||||
|
||||
# Fibers
|
||||
|
||||
:)
|
||||
|
||||
# Macros
|
||||
|
||||
:)
|
||||
|
||||
# IO
|
||||
|
||||
:)
|
||||
|
||||
# The Parser Library
|
||||
|
||||
:)
|
||||
|
||||
# The Assembler
|
||||
|
||||
:)
|
||||
|
||||
# Interfacing with C
|
||||
|
||||
:)
|
Loading…
Reference in New Issue
Block a user