Zeno Rogue
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261f039ed6
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fixed non-transparent screenshot background
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2019-02-06 16:37:20 +01:00 |
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Zeno Rogue
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92517d7413
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fixed a bug with rendering renderbuffer to SDL_Surface (vid.yres used instead of y)
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2018-09-13 00:35:54 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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4c619e60dd
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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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429907e99e
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fixed the sizes in renderbuffer
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2018-02-27 19:21:31 +01:00 |
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Zeno Rogue
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cab8a0a38f
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Works online now!
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2018-02-11 19:08:17 +01:00 |
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Zeno Rogue
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d01d772669
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more changes to make it work on iOS
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2018-02-11 02:19:49 +01:00 |
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Zeno Rogue
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bfd17a57c6
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made CAP_SHADERF work in Windows
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2018-02-10 15:18:44 +01:00 |
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Zeno Rogue
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64adb6f0ea
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updated the header comments to 2018, also added the missing ones
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2018-02-09 00:40:26 +01:00 |
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Zeno Rogue
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6cc3177524
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some fixes and 10.3g
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2018-02-04 01:04:29 +01:00 |
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Zeno Rogue
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0a7c07fa7d
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more changes to make Rug work on Android
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2018-02-03 19:19:27 +01:00 |
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Zeno Rogue
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ad172724e8
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made it compile with RUG on emscripten (at least it should -- it does not work for me because of an emscripten bug apparently)
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2018-02-03 14:31:17 +01:00 |
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Zeno Rogue
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dcc3e11287
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renderbuffer should work without OpenGL
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2018-02-03 13:50:47 +01:00 |
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Zeno Rogue
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0dc6f9eead
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added the missing new file
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2018-02-01 13:43:48 +01:00 |
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