Zeno Rogue
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3e733ae6e9
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Big change: spatial_embedding option
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2022-12-09 02:33:15 +01:00 |
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Zeno Rogue
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9bb9fd572d
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moved dual geometry puzzle to RogueViz
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2022-06-17 01:20:34 +02:00 |
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Zeno Rogue
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793148729b
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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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2022-05-21 13:08:42 +02:00 |
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Zeno Rogue
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e61a69207a
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Merge pull request #273 from jruderman/vsnekcolor
Fix RRV snakes sometimes being colored like SN snakes
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2021-08-04 19:11:26 +02:00 |
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Jesse Ruderman
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85cfd1d01f
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Clear stuntime when generating new monsters
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2021-08-03 16:32:04 -07:00 |
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Jesse Ruderman
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5d4584c66a
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Fix RRV snakes sometimes being colored like SN snakes
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2021-08-02 12:45:46 -07:00 |
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Jesse Ruderman
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221d42e4e9
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Wandering rocksnakes no longer appear on hepts
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2021-07-03 17:04:15 -07:00 |
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Zeno Rogue
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e01d9a86ed
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wandering Canyon Hags
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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91bd0c2018
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lovasz completed
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2021-04-15 18:21:05 +02:00 |
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Zeno Rogue
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4b1b0516f3
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choice of the land structure
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2021-04-11 22:15:40 +02:00 |
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Zeno Rogue
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e57fc630b4
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(incomplete) some preparation for the Lovasz Conjecture achievement
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2021-03-21 12:51:50 +01:00 |
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Zeno Rogue
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4c20f29989
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Orb of Safety prevents wandering monsters (for 7 turns)
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2021-03-07 17:54:37 +01:00 |
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Zeno Rogue
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d64c5e338c
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extra guards
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2020-10-15 16:33:52 +02:00 |
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Zeno Rogue
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c97badc8c4
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improved mission screen in Minesweeper, and also in non-full games
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2020-08-02 12:56:43 +02:00 |
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Zeno Rogue
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1f1e7d9bbf
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inverse tessellation operators
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2020-07-12 21:39:34 +02:00 |
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Zeno Rogue
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c131ed52ad
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fixed the Slime cheese in the Wetland
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2020-03-21 10:37:00 +01:00 |
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Zeno Rogue
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20910ec364
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refactored frog_power and a minor fix
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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421d04e98e
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wandering monsters
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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03dcd5fa17
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canReachPlayer now can put frogs
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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771fc5617f
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dpgen:: no timer ghosts
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2020-01-30 17:46:20 +01:00 |
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Zeno Rogue
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3a2ea8629d
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dead Ivy counting
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2019-12-25 23:08:41 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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b731796ab4
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fixed generating monsters on the player in some geometries
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2019-11-22 23:10:23 +01:00 |
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Zeno Rogue
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51ffd708d0
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camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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82f24b4b6c
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exporting necessary stuff all over (in progress)
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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1e6970ca28
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hybrid:: refactored the common parts of prod and sl2, also used them when applicable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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db42409878
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product:: land generation for various lands
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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65c4e6a31c
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further cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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c2d56fb9bc
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autohdr.h applied in more files
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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a63fdc993f
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fixed ocean wandering albatross generation, and added Orbs of Safety
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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8c2b717223
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monster orientation is now modelled in non-orientable geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1c4d86e0e9
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3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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57f2891826
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bounded Minefield now works according to the standard Minesweeper rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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?
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fe174d8873
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3D:: elliptic space
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2019-09-12 22:38:40 +02:00 |
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?
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31037574f5
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CAP_COMPLEX2 first
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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dda147c173
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newlands:: wandering monsters in Brownian and Variant
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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bf23d42e4c
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racing:: more arrangements
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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78adac4e10
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an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings
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2019-02-06 18:48:53 +01:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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6de0f0a8aa
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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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7cdf1a353f
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improved mirrors in various geometries
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2018-08-21 15:37:59 +02:00 |
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Zeno Rogue
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4d31e5a544
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renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
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2018-08-19 23:06:32 +02:00 |
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Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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749ad03138
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syntetic tilings (WIP)
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2018-08-17 13:29:00 +02:00 |
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Zeno Rogue
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cf8dffd6b8
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fixed bugs with manual celllisters
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2018-06-28 13:35:03 +02:00 |
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Zeno Rogue
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d11044a80a
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refactoring: sval/aitmp is no more, celllister(manual) used instead
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2018-06-28 12:59:35 +02:00 |
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Zeno Rogue
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c6412511f5
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fixed a bug in leader movement by using pathdist; also made pathdist more robust
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2018-06-28 11:42:25 +02:00 |
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