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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-05 13:46:17 +00:00
Commit Graph

130 Commits

Author SHA1 Message Date
Zeno Rogue
b5f6e6f3f5 inforder basics 2019-10-10 13:08:06 +02:00
Zeno Rogue
d6ab96f821 non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
Zeno Rogue
848eb8f48b export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
Zeno Rogue
82f24b4b6c exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue
443ba65730 rots:: fixed the confusion when switching tilings 2019-09-12 22:50:16 +02:00
Zeno Rogue
f6f37b1e45 Archimedean precise analyzer 2019-09-12 22:50:15 +02:00
Zeno Rogue
19ba287b75 changed creaturescale for hybrid 2019-09-12 22:50:15 +02:00
Zeno Rogue
ea67cd88f1 record underlying in cgi string 2019-09-12 22:50:15 +02:00
Zeno Rogue
c33c79a902 generalized PSL2 to spherical rotation spaces too 2019-09-12 22:50:15 +02:00
Zeno Rogue
afa3cd599d SLR works with Archimedean 2019-09-12 22:50:15 +02:00
Zeno Rogue
a0140254c8 slr:: works with bitruncated tilings (Archimedean not tested) 2019-09-12 22:50:15 +02:00
Zeno Rogue
86ca34669a slr:: generalized to other regular 2019-09-12 22:50:15 +02:00
Zeno Rogue
fd42b45fce sl2:: 3d-models 2019-09-12 22:50:15 +02:00
Zeno Rogue
1e6970ca28 hybrid:: refactored the common parts of prod and sl2, also used them when applicable 2019-09-12 22:50:15 +02:00
Zeno Rogue
136b931609 PSL(2,R) 2019-09-12 22:50:15 +02:00
Zeno Rogue
a03eb0d913 fixed new geometry handling for Archimedean 2019-09-12 22:50:15 +02:00
Zeno Rogue
2f954d0538 nicer handling of WDIM, GDIM, MDIM, sig 2019-09-12 22:50:15 +02:00
Zeno Rogue
0ab4a30406 product:: backwall optimization 2019-09-12 22:50:15 +02:00
Zeno Rogue
62214a26e1 fixed the bug with black creatures in 3D 2019-09-12 22:50:14 +02:00
Zeno Rogue
508742e7a9 product:: set missing hexvdist 2019-09-12 22:50:14 +02:00
Zeno Rogue
78cbec039b product:: fixed reversed 3d models 2019-09-12 22:50:14 +02:00
Zeno Rogue
872abace91 product:: nice ivies 2019-09-12 22:50:14 +02:00
Zeno Rogue
1a1725dec8 product:: selectable from menu 2019-09-12 22:50:14 +02:00
Zeno Rogue
bfc573dc55 product:: fixed too high creatures 2019-09-12 22:50:14 +02:00
Zeno Rogue
ecfef817a9 auto-adjusted plevel 2019-09-12 22:50:13 +02:00
Zeno Rogue
a2919f5a9c product:: works for bitruncated tilings 2019-09-12 22:50:13 +02:00
Zeno Rogue
3c8e9a5c94 removed incorrect timestamping of cgi's 2019-09-12 22:50:13 +02:00
Zeno Rogue
9d84d5393b product:: prevented underlying_cgip from being freed 2019-09-12 22:50:13 +02:00
Zeno Rogue
fb0f5872c8 3d models in product space 2019-09-12 22:50:13 +02:00
Zeno Rogue
96bf478482 renamed DIM to GDIM 2019-09-12 22:50:13 +02:00
Zeno Rogue
8b1c7bffe4 initial reformatting of comments for Doxygen 2019-09-12 22:50:13 +02:00
Zeno Rogue
0ef57dde15 further cleanup 2019-09-12 22:50:13 +02:00
Zeno Rogue
609d1b91d3 further cleanup 2019-09-12 22:50:13 +02:00
Zeno Rogue
5ea055b39e split namespace conformal into models and history 2019-09-12 22:50:12 +02:00
Zeno Rogue
e1194ff588 more header cleanup 2019-09-12 22:50:12 +02:00
Zeno Rogue
a423dbd2da more header cleanup 2019-09-12 22:50:12 +02:00
Zeno Rogue
c2d56fb9bc autohdr.h applied in more files 2019-09-12 22:50:12 +02:00
Zeno Rogue
4f27b12ca2 nilv:: preliminary implementation 2019-09-12 22:50:11 +02:00
Zeno Rogue
31ab7e63d7 smaller stuff in sol 2019-09-12 22:50:09 +02:00
Zeno Rogue
cf496e8940 kite-and-dart tiling 2019-09-12 22:50:09 +02:00
Zeno Rogue
2d30f3830c standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure 2019-09-12 22:50:09 +02:00
Zeno Rogue
a1e1240d33 creature_scale can now be changed in all geometries except standard non-cheater shmup 2019-09-12 22:50:09 +02:00
Zeno Rogue
1d7892ff80 missing MAXMDIM guard 2019-09-12 22:50:09 +02:00
Zeno Rogue
c289345c79 fixup cgi timestamps 2019-09-12 22:50:07 +02:00
Zeno Rogue
9a1858e2f9 clear cgis, fixed missing textures 2019-09-12 22:50:07 +02:00
Zeno Rogue
d7d5f02a05 3D:: conformal::rotation is now used to get the initial rotation right in 3D 2019-09-12 22:50:06 +02:00
Zeno Rogue
5fc24ac17a a bit higher sky, and Great Walls with more elements 2019-09-12 22:50:05 +02:00
Zeno Rogue
01763d4f12 2D3D:: eye level 2019-09-12 22:50:05 +02:00
Zeno Rogue
1c6e6bafb4 moved the parameters from geom3:: to videopar 2019-09-12 22:50:04 +02:00