Zeno Rogue
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c906a2b906
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fixed a crash in princess AI
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2020-12-26 17:19:45 +01:00 |
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Zeno Rogue
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2a0ef4f30b
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fixed a crash in princess AI when pathq is empty
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2020-12-25 06:07:58 +01:00 |
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Zeno Rogue
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3addade4c6
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Princess is now able to open gates in order to reach the player
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2020-12-25 00:06:04 +01:00 |
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Zeno Rogue
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771fe3458d
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improved Golem pathfinding
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2020-11-05 15:02:47 +01:00 |
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Zeno Rogue
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c39700d8de
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added CAP_COMPLEX2 guards
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2020-05-22 16:52:30 +02:00 |
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Zeno Rogue
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97fc244ba9
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changed some achievement_gain to achievement_gain_once (this also fixes achievements awarded too soon)
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2020-04-06 09:22:05 +02:00 |
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Zeno Rogue
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c131ed52ad
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fixed the Slime cheese in the Wetland
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2020-03-21 10:37:00 +01:00 |
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Zeno Rogue
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f6b5d068fd
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Thumpers are now still considered when one cell outside the game range
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2020-03-11 10:34:20 +01:00 |
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Zeno Rogue
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ce8aae916f
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fixup: fixed moYellowSkipper existing
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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561ce1a141
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Orb of Vaulting and Dark Frogs can now jump over trees and explosive barrels
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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e564622a48
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rewritten undo: part 1
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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eb15070ac4
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more map effects for the new stuff
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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3cfa608c4a
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implemented Rusalka and Pike
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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0a1d29ad1a
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fixup to isElectricLand
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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7e75c28fc1
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Frogs implemented
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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99e64d862d
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shallow water graphics and mechanics
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2020-03-07 04:47:09 +01:00 |
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Zeno Rogue
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2271a67506
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removed the MAX_EDGE limit
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2020-01-18 16:03:32 +01:00 |
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Zeno Rogue
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9fe2622043
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Mutant Ivy regrow
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2019-12-26 09:57:09 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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