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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-24 21:37:18 +00:00
Commit Graph

36 Commits

Author SHA1 Message Date
Zeno Rogue
db353755d3 symmetric pathdist 2022-09-17 11:21:33 +02:00
Arthur O'Dwyer
0ae74aad62 Fix more instances of Clang's -Wunqualified-std-cast-call 2022-07-05 13:28:00 -04:00
Zeno Rogue
920fc454f0 slime spill is now predictable when multiple colors hit the same cell at once 2022-04-26 16:19:02 +02:00
Zeno Rogue
9ca670af20 do not remove faraway treasures in 3D geometries (they are not that far away...) 2021-11-07 10:52:25 +01:00
Zeno Rogue
f8c13ea531 better checking of pathlock 2021-08-09 00:50:39 +02:00
Zeno Rogue
5dbda4c896 split reachedfrom to path_reachedfrom and bfs_reachedfrom; also fix bfs_reachedfrom for other geoms 2021-08-09 00:49:22 +02:00
Zeno Rogue
bb77f035b0 pathdata:: no longer inline 2021-08-09 00:48:11 +02:00
Zeno Rogue
a6151f185f refactored whirlline loop detection 2021-08-08 19:13:09 +02:00
Zeno Rogue
025893e946 cleaned up where summoned creature appears for Orb of Life and Orb of Friendship 2021-08-08 19:04:58 +02:00
Jesse Ruderman
85cfd1d01f Clear stuntime when generating new monsters 2021-08-03 16:32:04 -07:00
Jesse Ruderman
4a6787d0a7 Orb of Lava no longer intimidates allies 2021-07-12 00:50:52 -07:00
Zeno Rogue
ad0a362681 Dice Reserve works in shmup 2021-06-01 13:07:56 +02:00
Zeno Rogue
6fb5cc879e Animated Die are now distinct from HexDemon, for alt geometries 2021-06-01 13:07:55 +02:00
Zeno Rogue
2973cada6d dice:: added Angry Dice 2021-06-01 13:07:55 +02:00
Zeno Rogue
6a6ed4ea0d first version of the Land of Dice 2021-06-01 13:07:36 +02:00
Zeno Rogue
4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
c906a2b906 fixed a crash in princess AI 2020-12-26 17:19:45 +01:00
Zeno Rogue
2a0ef4f30b fixed a crash in princess AI when pathq is empty 2020-12-25 06:07:58 +01:00
Zeno Rogue
3addade4c6 Princess is now able to open gates in order to reach the player 2020-12-25 00:06:04 +01:00
Zeno Rogue
771fe3458d improved Golem pathfinding 2020-11-05 15:02:47 +01:00
Zeno Rogue
c39700d8de added CAP_COMPLEX2 guards 2020-05-22 16:52:30 +02:00
Zeno Rogue
97fc244ba9 changed some achievement_gain to achievement_gain_once (this also fixes achievements awarded too soon) 2020-04-06 09:22:05 +02:00
Zeno Rogue
c131ed52ad fixed the Slime cheese in the Wetland 2020-03-21 10:37:00 +01:00
Zeno Rogue
f6b5d068fd Thumpers are now still considered when one cell outside the game range 2020-03-11 10:34:20 +01:00
Zeno Rogue
ce8aae916f fixup: fixed moYellowSkipper existing 2020-03-07 04:47:10 +01:00
Zeno Rogue
561ce1a141 Orb of Vaulting and Dark Frogs can now jump over trees and explosive barrels 2020-03-07 04:47:10 +01:00
Zeno Rogue
e564622a48 rewritten undo: part 1 2020-03-07 04:47:10 +01:00
Zeno Rogue
eb15070ac4 more map effects for the new stuff 2020-03-07 04:47:10 +01:00
Zeno Rogue
3cfa608c4a implemented Rusalka and Pike 2020-03-07 04:47:10 +01:00
Zeno Rogue
0a1d29ad1a fixup to isElectricLand 2020-03-07 04:47:10 +01:00
Zeno Rogue
7e75c28fc1 Frogs implemented 2020-03-07 04:47:10 +01:00
Zeno Rogue
99e64d862d shallow water graphics and mechanics 2020-03-07 04:47:09 +01:00
Zeno Rogue
2271a67506 removed the MAX_EDGE limit 2020-01-18 16:03:32 +01:00
Zeno Rogue
9fe2622043 Mutant Ivy regrow 2019-12-26 09:57:09 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00