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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-10 15:59:53 +00:00
Commit Graph

104 Commits

Author SHA1 Message Date
Zeno Rogue
1143cf94d2 fixed the radar not appearing 2019-09-12 22:38:47 +02:00
Zeno Rogue
fbefc50775 3d:: radar off in peace mode, also depends on hide_player 2019-09-12 22:38:47 +02:00
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5871a4b208 3d:: radar feature 2019-09-12 22:38:42 +02:00
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370d1e069c 3D:: no glyphs in HUD 2019-09-12 22:38:40 +02:00
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a3eb161235 added CAP_SHAPES: poly system works, but no shapes are used 2019-09-12 22:38:39 +02:00
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99aa7e420b CAP_POLY part 1 2019-09-12 22:38:39 +02:00
Zeno Rogue
3a8a5a6150 fixed missing CAP_RACING guards 2019-09-12 22:38:39 +02:00
Zeno Rogue
9ecf07755d racing:: side display 2019-09-12 22:38:39 +02:00
Zeno Rogue
21f85d6a44 racing:: clicking on race times presses 'o' 2019-09-12 22:38:38 +02:00
Zeno Rogue
c67d7e06c6 racing:: remembering ghost, track selection (with times), completion percentage shown 2019-04-29 17:19:05 +02:00
Zeno Rogue
27011f1cf0 racing:: measuring times 2019-04-29 17:19:05 +02:00
Zeno Rogue
52dfd434bb more fixes for mobiles 2018-12-15 17:54:36 +01:00
Zeno Rogue
d935febf09 refactored some global and stereo:: variables into display_data structure 2018-11-18 18:26:56 +01:00
Zeno Rogue
680dca90c8 shaderside projection 2018-11-18 18:26:55 +01:00
Zeno Rogue
608a55499a displaying distance lists now depends on show_distance_lists, not whether sidescreen is supported 2018-09-23 16:34:53 +02:00
Zeno Rogue
9bf8842124 expansion is now computed exactly and for most geometries 2018-09-12 04:23:15 +02:00
Zeno Rogue
1ab460ffb1 type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion 2018-09-04 19:53:42 +02:00
Zeno Rogue
6de0f0a8aa instead of nonbitrunc, gp::on and irr::on, there is one variable, variation 2018-08-28 17:17:34 +02:00
Zeno Rogue
1af2c04407 enum class used for PPR 2018-08-28 14:27:23 +02:00
Zeno Rogue
682f804576 major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T> 2018-08-18 00:46:45 +02:00
Zeno Rogue
9faa285814 New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family. 2018-08-17 16:47:06 +02:00
Zeno Rogue
5e2a65a781 vertical stretch parameter is now available in all models; more details in equi-area 2018-08-01 04:01:16 +02:00
Zeno Rogue
c70db33417 improved mobile compass 2018-07-23 16:17:49 +02:00
Zeno Rogue
b502b7025d improvements to the mobile compass: can be used in modes other than MOVE (long click to switch mode to MOVE anyway); better arrow scaling 2018-07-22 15:54:44 +02:00
Zeno Rogue
329a2fa783 fixed the compilation without CAP_COMMANDLINE or without CAP_SVG or fakemobile 2018-07-22 12:50:03 +02:00
Zeno Rogue
4d2f79ba95 rewritten the system to display 3D. This fixes the spherical display not working in stereo mode, and is more clean. 2018-07-22 00:39:57 +02:00
Zeno Rogue
dd8e30e041 RogueViz legend as HUD replacement, lists edge types too 2018-07-09 18:39:34 +02:00
Zeno Rogue
63869c6d33 renamed the size function to isize 2018-06-22 14:47:24 +02:00
Zeno Rogue
4c619e60dd moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
Zeno Rogue
e2c0a86468 all treasures are important in Daily 2018-05-20 15:15:49 +02:00
Zeno Rogue
830785990c renamed whirl to goldberg 2018-04-09 17:40:12 +02:00
Zeno Rogue
22a92059b6 whirl 2018-04-03 23:39:18 +02:00
Zeno Rogue
64adb6f0ea updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
Zeno Rogue
b3f047ea6a reworked 3D vision 2018-02-03 13:41:49 +01:00
Zeno Rogue
9027a7d6d2 it is now possible to disable the FPS display 2018-01-25 17:22:50 +01:00
Zeno Rogue
5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
Zeno Rogue
495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
Zeno Rogue
6d83664ba5 score/kills on screen is translated now 2017-12-03 09:54:40 +01:00
Zeno Rogue
eb94d229d7 fixed drawStats without CAP_GL 2017-12-02 00:23:37 +01:00
Zeno Rogue
19f12e3068 HUD elements, including the compass, now drawn correctly in all pmodels 2017-11-13 11:08:06 +01:00
Zeno Rogue
f38cf14110 unified the land lists 2017-11-03 19:31:42 +01:00
Zeno Rogue
ae5938e1a4 renamed the variable 'purehepta' to 'nontruncated' 2017-10-30 12:24:41 +01:00
Zeno Rogue
9f48dcf3f6 added an option to disable background particles and to change font size on desktop 2017-10-17 21:26:21 +02:00
Zeno Rogue
ae3feb2055 fixed the 'no translations for %1' warning 2017-10-17 21:00:14 +02:00
Zeno Rogue
f94bb344d5 click the wind icon to go; clicking the Inventory and Wind icons work in Android 2017-10-17 20:59:27 +02:00
Zeno Rogue
df43daa725 improved the Ancient Weapon icon in the inventory 2017-10-16 18:57:57 +02:00
Zeno Rogue
7560b89644 'inventory' icon always appears in OSM 2017-10-14 13:03:04 +02:00
Zeno Rogue
7384f5ca34 new message styles 2017-10-08 14:49:49 +02:00
Zeno Rogue
0afeb9986e kills and treasure count no longer appear in the peace mode 2017-08-13 21:13:51 +02:00
Zeno Rogue
130fefa4c4 10.0g 2017-08-06 14:50:16 +02:00
Zeno Rogue
8cb8e2a3ec updated to 10.0c 2017-07-23 01:33:27 +02:00
Zeno Rogue
a6f176510e better mode handling 2017-07-12 19:50:39 +02:00
Zeno Rogue
94efef5d65 further work for 10.0 2017-07-12 18:03:53 +02:00
Zeno Rogue
069f7b0caf Major refactoring, multisampling 2017-07-10 20:47:38 +02:00