Arthur O'Dwyer
|
62db7ee250
|
Eliminate VLAs for the benefit of MSVC.
|
2018-06-29 14:13:59 -07:00 |
|
Zeno Rogue
|
63869c6d33
|
renamed the size function to isize
|
2018-06-22 14:47:24 +02:00 |
|
Zeno Rogue
|
4c619e60dd
|
moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
|
2018-06-11 01:58:31 +02:00 |
|
Zeno Rogue
|
0941411ffc
|
.. to last commit
|
2018-04-06 00:33:03 +02:00 |
|
Zeno Rogue
|
d3c9bfdd92
|
improved the quality of 3D models from conformal menu
|
2018-03-24 15:15:30 +01:00 |
|
Zeno Rogue
|
23a2a98893
|
10.3k
|
2018-03-02 13:11:53 +01:00 |
|
Zeno Rogue
|
7f9aaccc3c
|
fixed VARCOLOR without shaders
|
2018-03-02 13:08:14 +01:00 |
|
Zeno Rogue
|
6080e96b99
|
fixed double-vertexbuffer issues
|
2018-02-20 21:11:32 +01:00 |
|
Zeno Rogue
|
0412ea7b7c
|
glhr::id is now a constant; streamlined applymatrix
|
2018-02-20 11:30:39 +01:00 |
|
Zeno Rogue
|
759d9bbe8c
|
more fixes for Android
|
2018-02-12 16:21:42 +01:00 |
|
Zeno Rogue
|
5d6a3e083a
|
disabled DEBUG_GL
|
2018-02-12 13:12:48 +01:00 |
|
Zeno Rogue
|
1781554684
|
more work on the online version: fullscreen, orientation
|
2018-02-11 21:39:47 +01:00 |
|
Zeno Rogue
|
cab8a0a38f
|
Works online now!
|
2018-02-11 19:08:17 +01:00 |
|
Zeno Rogue
|
d01d772669
|
more changes to make it work on iOS
|
2018-02-11 02:19:49 +01:00 |
|
Zeno Rogue
|
1391a7fe4d
|
more shader cleanup
|
2018-02-10 18:21:19 +01:00 |
|
Zeno Rogue
|
bfd17a57c6
|
made CAP_SHADERF work in Windows
|
2018-02-10 15:18:44 +01:00 |
|
Zeno Rogue
|
b80ac00a55
|
cleaner shader construction
|
2018-02-09 04:18:39 +01:00 |
|
Zeno Rogue
|
660af7827f
|
Further OpenGL cleanup. Also fixed the problems with incorrect mouse control.
|
2018-02-09 03:40:46 +01:00 |
|
Zeno Rogue
|
120797d7ce
|
uniformizing vertex attribute arrays
|
2018-02-09 01:46:14 +01:00 |
|
Zeno Rogue
|
64adb6f0ea
|
updated the header comments to 2018, also added the missing ones
|
2018-02-09 00:40:26 +01:00 |
|
Zeno Rogue
|
4966bde3d4
|
started work on shaders.cpp
|
2018-02-09 00:29:20 +01:00 |
|