Zeno Rogue
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5f3c58154c
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fixed Princess using boat
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2023-01-08 15:59:28 +01:00 |
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Zeno Rogue
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db353755d3
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symmetric pathdist
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2022-09-17 11:21:33 +02:00 |
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Arthur O'Dwyer
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0ae74aad62
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Fix more instances of Clang's -Wunqualified-std-cast-call
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2022-07-05 13:28:00 -04:00 |
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Zeno Rogue
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920fc454f0
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slime spill is now predictable when multiple colors hit the same cell at once
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2022-04-26 16:19:02 +02:00 |
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Zeno Rogue
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9ca670af20
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do not remove faraway treasures in 3D geometries (they are not that far away...)
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2021-11-07 10:52:25 +01:00 |
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Zeno Rogue
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f8c13ea531
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better checking of pathlock
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2021-08-09 00:50:39 +02:00 |
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Zeno Rogue
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5dbda4c896
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split reachedfrom to path_reachedfrom and bfs_reachedfrom; also fix bfs_reachedfrom for other geoms
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2021-08-09 00:49:22 +02:00 |
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Zeno Rogue
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bb77f035b0
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pathdata:: no longer inline
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2021-08-09 00:48:11 +02:00 |
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Zeno Rogue
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a6151f185f
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refactored whirlline loop detection
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2021-08-08 19:13:09 +02:00 |
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Zeno Rogue
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025893e946
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cleaned up where summoned creature appears for Orb of Life and Orb of Friendship
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2021-08-08 19:04:58 +02:00 |
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Jesse Ruderman
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85cfd1d01f
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Clear stuntime when generating new monsters
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2021-08-03 16:32:04 -07:00 |
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Jesse Ruderman
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4a6787d0a7
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Orb of Lava no longer intimidates allies
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2021-07-12 00:50:52 -07:00 |
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Zeno Rogue
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ad0a362681
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Dice Reserve works in shmup
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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6fb5cc879e
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Animated Die are now distinct from HexDemon, for alt geometries
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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2973cada6d
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dice:: added Angry Dice
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
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first version of the Land of Dice
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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4b1b0516f3
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choice of the land structure
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2021-04-11 22:15:40 +02:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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c906a2b906
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fixed a crash in princess AI
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2020-12-26 17:19:45 +01:00 |
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Zeno Rogue
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2a0ef4f30b
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fixed a crash in princess AI when pathq is empty
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2020-12-25 06:07:58 +01:00 |
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Zeno Rogue
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3addade4c6
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Princess is now able to open gates in order to reach the player
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2020-12-25 00:06:04 +01:00 |
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Zeno Rogue
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771fe3458d
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improved Golem pathfinding
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2020-11-05 15:02:47 +01:00 |
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Zeno Rogue
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c39700d8de
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added CAP_COMPLEX2 guards
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2020-05-22 16:52:30 +02:00 |
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Zeno Rogue
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97fc244ba9
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changed some achievement_gain to achievement_gain_once (this also fixes achievements awarded too soon)
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2020-04-06 09:22:05 +02:00 |
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Zeno Rogue
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c131ed52ad
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fixed the Slime cheese in the Wetland
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2020-03-21 10:37:00 +01:00 |
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Zeno Rogue
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f6b5d068fd
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Thumpers are now still considered when one cell outside the game range
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2020-03-11 10:34:20 +01:00 |
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Zeno Rogue
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ce8aae916f
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fixup: fixed moYellowSkipper existing
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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561ce1a141
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Orb of Vaulting and Dark Frogs can now jump over trees and explosive barrels
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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e564622a48
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rewritten undo: part 1
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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eb15070ac4
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more map effects for the new stuff
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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3cfa608c4a
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implemented Rusalka and Pike
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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0a1d29ad1a
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fixup to isElectricLand
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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7e75c28fc1
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Frogs implemented
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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99e64d862d
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shallow water graphics and mechanics
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2020-03-07 04:47:09 +01:00 |
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Zeno Rogue
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2271a67506
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removed the MAX_EDGE limit
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2020-01-18 16:03:32 +01:00 |
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Zeno Rogue
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9fe2622043
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Mutant Ivy regrow
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2019-12-26 09:57:09 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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