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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-27 10:30:36 +00:00
Commit Graph

16 Commits

Author SHA1 Message Date
Zeno Rogue
df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
Zeno Rogue
3c9e4db46e major cleanup of projection setting 2019-09-12 22:43:00 +02:00
Zeno Rogue
261f039ed6 fixed non-transparent screenshot background 2019-02-06 16:37:20 +01:00
Zeno Rogue
92517d7413 fixed a bug with rendering renderbuffer to SDL_Surface (vid.yres used instead of y) 2018-09-13 00:35:54 +02:00
Zeno Rogue
1ab460ffb1 type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion 2018-09-04 19:53:42 +02:00
Zeno Rogue
4c619e60dd moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
Zeno Rogue
429907e99e fixed the sizes in renderbuffer 2018-02-27 19:21:31 +01:00
Zeno Rogue
cab8a0a38f Works online now! 2018-02-11 19:08:17 +01:00
Zeno Rogue
d01d772669 more changes to make it work on iOS 2018-02-11 02:19:49 +01:00
Zeno Rogue
bfd17a57c6 made CAP_SHADERF work in Windows 2018-02-10 15:18:44 +01:00
Zeno Rogue
64adb6f0ea updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
Zeno Rogue
6cc3177524 some fixes and 10.3g 2018-02-04 01:04:29 +01:00
Zeno Rogue
0a7c07fa7d more changes to make Rug work on Android 2018-02-03 19:19:27 +01:00
Zeno Rogue
ad172724e8 made it compile with RUG on emscripten (at least it should -- it does not work for me because of an emscripten bug apparently) 2018-02-03 14:31:17 +01:00
Zeno Rogue
dcc3e11287 renderbuffer should work without OpenGL 2018-02-03 13:50:47 +01:00
Zeno Rogue
0dc6f9eead added the missing new file 2018-02-01 13:43:48 +01:00