Zeno Rogue
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0412ea7b7c
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glhr::id is now a constant; streamlined applymatrix
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2018-02-20 11:30:39 +01:00 |
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Zeno Rogue
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759d9bbe8c
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more fixes for Android
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2018-02-12 16:21:42 +01:00 |
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Zeno Rogue
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5d6a3e083a
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disabled DEBUG_GL
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2018-02-12 13:12:48 +01:00 |
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Zeno Rogue
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1781554684
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more work on the online version: fullscreen, orientation
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2018-02-11 21:39:47 +01:00 |
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Zeno Rogue
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cab8a0a38f
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Works online now!
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2018-02-11 19:08:17 +01:00 |
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Zeno Rogue
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d01d772669
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more changes to make it work on iOS
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2018-02-11 02:19:49 +01:00 |
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Zeno Rogue
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1391a7fe4d
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more shader cleanup
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2018-02-10 18:21:19 +01:00 |
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Zeno Rogue
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bfd17a57c6
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made CAP_SHADERF work in Windows
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2018-02-10 15:18:44 +01:00 |
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Zeno Rogue
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b80ac00a55
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cleaner shader construction
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2018-02-09 04:18:39 +01:00 |
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Zeno Rogue
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660af7827f
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Further OpenGL cleanup. Also fixed the problems with incorrect mouse control.
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2018-02-09 03:40:46 +01:00 |
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Zeno Rogue
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120797d7ce
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uniformizing vertex attribute arrays
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2018-02-09 01:46:14 +01:00 |
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Zeno Rogue
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64adb6f0ea
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updated the header comments to 2018, also added the missing ones
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2018-02-09 00:40:26 +01:00 |
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Zeno Rogue
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4966bde3d4
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started work on shaders.cpp
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2018-02-09 00:29:20 +01:00 |
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