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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-08 06:59:55 +00:00
Commit Graph

25 Commits

Author SHA1 Message Date
Zeno Rogue
6b0dd547bd fixed rosebush/crystal world interaction 2024-05-10 19:10:44 +02:00
Zeno Rogue
9807b1b3ba simplified the boat logic 2024-04-09 02:34:30 +02:00
Zeno Rogue
15b711e099 if you are in water (and have no Fish), you can now see Orbs of Fish and Aether in adjacent water tiles, and also you can move there and pick them up 2024-03-24 19:29:44 +01:00
Zeno Rogue
a163c80ba1 crossbow:: graves and Round Table are non-blocking, thruVine is blocking 2023-10-28 23:33:38 +02:00
Zeno Rogue
5f3c58154c fixed Princess using boat 2023-01-08 15:59:28 +01:00
Zeno Rogue
06523e063e used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable 2022-11-13 16:22:55 +01:00
Zeno Rogue
20e44ef18c fixed slime movement on nonorientable 2022-04-26 16:19:02 +02:00
Zeno Rogue
7adb3dac5a mirrors now flip Alchemist Lab colors (may be a bit unpredictable in minimal quotient) 2022-04-26 16:19:02 +02:00
Jesse Ruderman
b4d6b86872 Fix crash by disallowing statue-dice swaps 2021-07-10 19:15:16 -07:00
Zeno Rogue
b71e436cb6 added some missing CAP_* guards 2021-06-09 04:33:55 +02:00
Zeno Rogue
be5194958e refactored to use isDie if applicable 2021-06-01 13:07:56 +02:00
Zeno Rogue
46c154e6d2 rosescent no longer spreads into gravity lands 2021-06-01 13:07:55 +02:00
Zeno Rogue
6fb5cc879e Animated Die are now distinct from HexDemon, for alt geometries 2021-06-01 13:07:55 +02:00
Zeno Rogue
745d524433 Curse of Water now protects from fire 2021-05-23 16:00:49 +02:00
Zeno Rogue
7cc075d96f no longer push statues through halfvines 2021-05-23 16:00:49 +02:00
Zeno Rogue
61891c4eb8 implemented curses 2021-05-02 15:16:29 +02:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
4ce821bf7a fixed Friendly Ghosts 2020-09-21 12:03:19 +02:00
Zeno Rogue
b782452a4a push Statue/Fire with Orb of Winter 2020-09-16 23:49:17 +02:00
Zeno Rogue
06e9808eb4 giant frogs are now allowed to jump 1 cell 2020-03-07 04:47:10 +01:00
Zeno Rogue
eb15070ac4 more map effects for the new stuff 2020-03-07 04:47:10 +01:00
Zeno Rogue
6d29728326 replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water 2020-03-07 04:47:10 +01:00
Zeno Rogue
7e75c28fc1 Frogs implemented 2020-03-07 04:47:10 +01:00
Zeno Rogue
99e64d862d shallow water graphics and mechanics 2020-03-07 04:47:09 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00