Zeno Rogue
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2ae913ccfa
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implemented the magic fountains (except ghosts and bones mechanics)
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2025-05-05 18:56:13 +02:00 |
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Zeno Rogue
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129d3bbe89
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ru:: magic fountain respawns enemies and refills potions
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2025-05-05 10:52:58 +02:00 |
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Zeno Rogue
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e03c467967
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ru:: in editmap mode, always render entities
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2025-05-04 10:03:32 +02:00 |
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Zeno Rogue
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7867902f82
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ru:: existing flag for entities, to handle magic fountains in the future
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2025-05-03 17:31:52 +02:00 |
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Zeno Rogue
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49257338ee
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ru:: using struct xy instead of ld pair
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2025-05-03 00:09:49 +02:00 |
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Zeno Rogue
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4634a5cc97
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some decorative tiles
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2025-05-02 21:50:46 +02:00 |
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Zeno Rogue
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eb08ec4ab9
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ru:: work with late floorshapes
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2025-05-02 01:14:08 +02:00 |
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Zeno Rogue
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df3ae7b584
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ru:: spikes work as intended
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2025-04-29 17:57:29 +02:00 |
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Zeno Rogue
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0797e540d6
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render entities only if visible
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2025-04-29 17:57:28 +02:00 |
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Zeno Rogue
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d4a5d43988
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ru:: map clicking on Poincare map editor
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2025-04-23 11:55:38 +02:00 |
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Zeno Rogue
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7629b89245
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ru:: first commit
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2025-04-18 15:05:21 +02:00 |
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