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ru:: work with late floorshapes
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@ -107,6 +107,7 @@ bool draw_room_on_map(cell *c, const shiftmatrix& V) {
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if(big || cmode == mode::editmap) {
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dynamicval<color_t> po(poly_outline, 0x80FF80FF);
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ensure_floorshape_generated(shvid(c), c);
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queuepolyat(V, cgi.shFullFloor.b[0], 0, PPR::LINE);
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}
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@ -328,7 +328,7 @@ void enable() {
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vid.binary_width = abs(aright[1] - aleft[1]) / log(2);
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start_game();
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cgi.prepare_shapes();
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cgi.require_shapes();
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current_room = get_room_at(cwt.at);
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