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ru:: work with late floorshapes

This commit is contained in:
Zeno Rogue 2025-05-02 01:14:08 +02:00
parent 7b7fbd345f
commit eb08ec4ab9
2 changed files with 2 additions and 1 deletions

View File

@ -107,6 +107,7 @@ bool draw_room_on_map(cell *c, const shiftmatrix& V) {
if(big || cmode == mode::editmap) {
dynamicval<color_t> po(poly_outline, 0x80FF80FF);
ensure_floorshape_generated(shvid(c), c);
queuepolyat(V, cgi.shFullFloor.b[0], 0, PPR::LINE);
}

View File

@ -328,7 +328,7 @@ void enable() {
vid.binary_width = abs(aright[1] - aleft[1]) / log(2);
start_game();
cgi.prepare_shapes();
cgi.require_shapes();
current_room = get_room_at(cwt.at);