Zeno Rogue
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1cba452f07
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rewritten the Euclidean geometry
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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610d6ee1b3
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fixed the Haunted Woods unlock in OSM.
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2019-11-15 11:17:10 +01:00 |
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Zeno Rogue
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b95672fb26
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fixed a crash when generating horocycles
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2019-11-14 19:50:12 +01:00 |
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Zeno Rogue
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ef9e2236ba
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viewctr is no more... major reduction of redundancy/complexity
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2019-11-14 00:26:50 +01:00 |
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Zeno Rogue
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5939d5e6d2
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acid gull from Brownian no longer generates just after Safety
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2019-10-27 02:45:32 +02:00 |
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Zeno Rogue
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7246605329
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do not do walls if walls not implemented
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2019-10-12 13:47:41 +02:00 |
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Zeno Rogue
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51ffd708d0
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camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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43f629e9c4
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inforder:: wall generation
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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46d127401e
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nih improvements
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2019-10-02 19:22:43 +02:00 |
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Zeno Rogue
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d1bf6fef5e
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replaced product::product_sphere()
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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e8c7285cc2
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product:: lands in S2xE
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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1e6970ca28
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hybrid:: refactored the common parts of prod and sl2, also used them when applicable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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136b931609
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PSL(2,R)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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a03eb0d913
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fixed new geometry handling for Archimedean
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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d75b0cdb0b
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product:: fix crashes because buildAnotherEquidistant called
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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313bfa2829
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reptilecheat disables knights in Camelot
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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988adb8259
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product:: horocycles now have base altitude
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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f40072511b
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product:: big stuff
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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437c4e4cdd
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flag 'experimental' for new geometries
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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c2d56fb9bc
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autohdr.h applied in more files
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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661743a19b
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removed the obsolete *MovR functions
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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1eacccd587
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solv:: fixed Temple generation
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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602e6f27db
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generating various lands in Sol
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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632957b678
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solv:: chaos mode did not work
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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6bd4d748f0
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factored elementalXY
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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4f27b12ca2
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nilv:: preliminary implementation
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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18376d2a48
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legacy in top_land
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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05a01c280e
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top_land no longer computes celldist if no top_land is used
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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e1ec5dbf03
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disabled Camelot in 3D fullgames
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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017afc59f1
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denser Crossroads in Sol
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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fff0cd1d3e
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land improvements in Sol/Penrose/B4
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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b2e8a869cb
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updir and expansion functions in binarytiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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cf496e8940
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kite-and-dart tiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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946570da31
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moved zpush from 3dmodels to hyperpoint
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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c039f229e3
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better sky for R'Lyeh, Temple, and Ruined City
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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db38e0a271
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dual:: narrower Crossroads IV
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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a49de4530f
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dual:: added some missing gd->store's
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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2b1aebb9b4
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chaosmode variants (CLI only for now)
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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c4469d9185
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selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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1c4d86e0e9
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3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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c8e950cd40
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added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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e95fc386e1
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fixed crashes in Camelot
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f507b7cf55
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fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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7c59f572ca
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3d:: in Euclidean, lands are generated just like in Crystal
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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57f2891826
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bounded Minefield now works according to the standard Minesweeper rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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0af9df16e4
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3d:: Yendorian Forest
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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837ad2695c
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fixed buildEquidistant in 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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4399866100
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3d:: walls no longer depend on pseudohept
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2019-09-12 22:38:46 +02:00 |
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