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3d:: radar off in peace mode, also depends on hide_player
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4
hud.cpp
4
hud.cpp
@ -398,9 +398,9 @@ void drawStats() {
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bool cornermode = (vid.xres > vid.yres * 85/100 && vid.yres > vid.xres * 85/100);
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bool cornermode = (vid.xres > vid.yres * 85/100 && vid.yres > vid.xres * 85/100);
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if(DIM == 3 && vid.radarsize > 0 && !peace::on && playermoved && vid.sspeed > -5 && vid.yshift == 0)
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if(vid.radarsize > 0 && hide_player())
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#if CAP_RACING
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#if CAP_RACING
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if(!racing::on)
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if(!racing::on && !peace::on)
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#endif
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#endif
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draw_radar(cornermode);
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draw_radar(cornermode);
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