This commit is contained in:
Zeno Rogue 2020-07-28 22:04:00 +02:00
parent 6e0de94ff1
commit 7cdf941441
2 changed files with 20 additions and 2 deletions

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@ -4053,3 +4053,21 @@ Geometries:
- fixed a crash when walking over a hyperbolic digon in Archimedean tiling
- fixed a crash in untruncated sphere
- statistics given in 'experiments in geometry' (world size, faces per vertex) are now correct in new variations
2020-07-28 22:03 Update 11.3t:
- HUD graphics now always use the default (not the one for the current geometry)
- fixed a possible crash in kite-and-dart tiling
- fixed distance computation in periodic product spaces (racing in H2xE no longer freezes)
- rotation space over closed manifold now works correctly with theoretically correct period (divisor of Euler chi times PSL value)
- fixed a stupid crash in universal cover of SL
- fixed distance computation in quotient spaces
- fixed radar in SL geometry
- fixed a freeze in Berger sphere primitive
- better raycaster in Berger sphere/SL geometry (now uses a geodesic formula, also bug fixed), also disabled by default
- fixed key conflict in 3D config
- shape editor/drawing tool now work correctly in 3D with mouseaiming off
- mouse aiming can now be temporarily disabled in the editors using alt
- drawing tool now works in 3D, and also if you are drawing while playing a movement animation
- fixed drawing unnecessary cells in SL2
- fixed a bug while saving/loading maps using new variations
- improved handling of cases where matrices were not enough to represent positions (long band model, universal cover of SL) -- faraway monsters now face the player correctly, and racing/shmup now works in SL

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.3s"
#define VERNUM_HEX 0xA833
#define VER "11.3t"
#define VERNUM_HEX 0xA834
#include "sysconfig.h"