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Merge pull request #290 from jruderman/vault_phase_msgs
Add Orb error messages for Phasing and Vaulting
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commit
f1e495be4f
89
orbs.cpp
89
orbs.cpp
@ -1230,11 +1230,11 @@ EX int check_vault(cell *cf, cell *ct, flagtype flags, cell*& jumpthru) {
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}
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jumpthru = c2;
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if(!c2) return 0;
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if(c3) return 1;
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bool cutwall = among(c2->wall, waShrub, waExplosiveBarrel, waSmallTree, waBigTree);
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if(!c2->monst && !cutwall) return 1;
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if(!c2->monst && !cutwall) return 2;
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bool for_monster = !(flags & P_ISPLAYER);
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if(for_monster && c2->monst && frog_power(c2->monst) && !items[itOrbDiscord]) return 1;
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if(c3) return 2;
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if(for_monster && c2->monst && frog_power(c2->monst) && !items[itOrbDiscord]) return 2;
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if(!cutwall && !passable(c2, cwt.at, flags | P_JUMP1 | P_MONSTER)) return 3;
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if(!passable(ct, c2, flags | P_JUMP2)) return 4;
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if(!cutwall && !canAttack(cwt.at, moPlayer, c2, c2->monst, 0)) return 5;
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@ -1282,6 +1282,9 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
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#define CHKV(b, v) ((b) ? true : (v, false))
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#define CHK(b, s) CHKV(b, orb_error_messages.push_back(s))
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bool wouldkill_there = false;
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bool wouldkill_here = false;
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// (0-) strong wind
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if(items[itStrongWind]
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&& CHK(c->cpdist == 2 && cwt.at == whirlwind::jumpFromWhereTo(c, true), XLAT("Strong wind can only take you to a specific place!"))) {
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@ -1337,8 +1340,6 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
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CHK(!nowhereToBlow, isBlowableMonster(c->monst) ? XLAT("Nowhere to blow %the1!", c->monst) : XLAT("Nowhere to blow %the1!", c->wall));
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}
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int jumpstate = 0;
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// nature
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if(items[itOrbNature]
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&& CHK(numplayers() == 1, XLAT("Cannot be used in multiplayer"))
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@ -1350,11 +1351,11 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
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if(c->monst ? (
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CHK(canAttack(cf, moFriendlyIvy, c, c->monst, 0), XLAT("Cannot attack there!")) &&
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CHKV(!monstersnear(cwt.at, moPlayer), jumpstate = 99)
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CHKV(!monstersnear(cwt.at, moPlayer), wouldkill_here = true)
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) : (
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CHK(passable(c, cf, P_ISPLAYER | P_MONSTER), XLAT("Cannot grow there!")) &&
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CHK(!strictlyAgainstGravity(c, cf, false, MF_IVY), XLAT("Cannot grow against gravity!")) &&
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CHKV(!monstersnear(cwt.at, moPlayer), jumpstate = 99))
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CHKV(!monstersnear(cwt.at, moPlayer), wouldkill_here = true))
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)
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dirs.push_back(d);
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}
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@ -1373,10 +1374,18 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
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if(!shmup::on && items[itOrbDash] && c->cpdist == 2) {
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int i = items[itOrbAether];
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if(i) items[itOrbAether] = i-1;
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jumpstate = 10 + check_vault(cwt.at, c, P_ISPLAYER, jumpthru);
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int vaultstate = check_vault(cwt.at, c, P_ISPLAYER, jumpthru);
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items[itOrbAether] = i;
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if(jumpstate == 16) {
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if(vaultstate == 0) orb_error_messages.push_back(XLAT("ERROR: No common neighbor to vault through!"));
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if(vaultstate == 1) orb_error_messages.push_back(XLAT("Can only vault in a roughly straight line!"));
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if(vaultstate == 2) orb_error_messages.push_back(XLAT("Nothing to vault over!"));
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if(vaultstate == 3) orb_error_messages.push_back(XLAT("Cannot pass through %the1 while vaulting!", jumpthru->wall));
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if(vaultstate == 4 && c->monst) orb_error_messages.push_back(XLAT("Cannot vault onto %the1!", c->monst));
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if(vaultstate == 4 && !c->monst) orb_error_messages.push_back(XLAT("Cannot vault to %the1!", c->wall));
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if(vaultstate == 5) orb_error_messages.push_back(XLAT("Cannot attack %the1 while vaulting!", jumpthru->monst));
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if(vaultstate == 6) {
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changes.init(isCheck(a));
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int k = tkills();
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eMonster m = jumpthru->monst;
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@ -1398,20 +1407,35 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
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if(m)
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attackMonster(jumpthru, AF_NORMAL | AF_MSG, moPlayer);
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k = tkills() - k;
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if(jumpTo(a, c, itOrbDash, k, m)) jumpstate = 17;
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if(jumpstate == 17) return itOrbDash;
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if(jumpTo(a, c, itOrbDash, k, m)) vaultstate = 7;
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else wouldkill_there = true;
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if(vaultstate == 7) return itOrbDash;
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}
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}
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if(items[itOrbFrog] && c->cpdist == 2) {
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int i = items[itOrbAether];
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if(i) items[itOrbAether] = i-1;
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jumpstate = check_jump(cwt.at, c, P_ISPLAYER, jumpthru);
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int frogstate = check_jump(cwt.at, c, P_ISPLAYER, jumpthru);
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items[itOrbAether] = i;
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if(jumpstate == 3) {
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if(frogstate == 1 && jumpthru && jumpthru->monst) {
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orb_error_messages.push_back(XLAT("Cannot jump through %the1!", jumpthru->monst));
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}
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else if(frogstate == 1 && jumpthru) {
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orb_error_messages.push_back(XLAT("Cannot jump through %the1!", jumpthru->wall));
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}
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else if(frogstate == 2 && c->monst) {
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orb_error_messages.push_back(XLAT("Cannot jump onto %the1!", c->monst));
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}
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else if(frogstate == 2 && c->wall) {
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orb_error_messages.push_back(XLAT("Cannot jump on %the1!", c->wall));
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}
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if(frogstate == 3) {
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changes.init(isCheck(a));
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if(jumpTo(a, c, itOrbFrog)) jumpstate = 4;
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if(jumpstate == 4) return itOrbFrog;
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if(jumpTo(a, c, itOrbFrog)) frogstate = 4;
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else wouldkill_there = true;
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if(frogstate == 4) return itOrbFrog;
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}
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}
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@ -1419,14 +1443,25 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
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if(shmup::on) shmup::pushmonsters();
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int i = items[itOrbAether];
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if(i) items[itOrbAether] = i-1;
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jumpstate = 20 + check_phase(cwt.at, c, P_ISPLAYER, jumpthru);
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int phasestate = check_phase(cwt.at, c, P_ISPLAYER, jumpthru);
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items[itOrbAether] = i;
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if(jumpstate == 23) {
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if(phasestate == 1 && c->monst) {
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orb_error_messages.push_back(XLAT("Cannot phase onto %the1!", c->monst));
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}
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else if(phasestate == 1) {
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orb_error_messages.push_back(XLAT("Cannot phase to %the1!", c->wall));
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}
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else if(phasestate == 2) {
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orb_error_messages.push_back(XLAT("Nothing to phase through!"));
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}
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if(phasestate == 3) {
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changes.init(isCheck(a));
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if(jumpTo(a, c, itOrbPhasing)) jumpstate = 24;
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if(jumpTo(a, c, itOrbPhasing)) phasestate = 4;
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else wouldkill_there = true;
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}
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if(shmup::on) shmup::popmonsters();
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if(jumpstate == 24) return itOrbPhasing;
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if(phasestate == 4) return itOrbPhasing;
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}
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// (1) switch with an illusion
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@ -1541,21 +1576,9 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
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for(string s: orb_error_messages) addMessage(s);
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if(jumpstate == 1 && jumpthru && jumpthru->monst) {
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addMessage(XLAT("Cannot jump through %the1!", jumpthru->monst));
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}
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else if(jumpstate == 1 && jumpthru) {
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addMessage(XLAT("Cannot jump through %the1!", jumpthru->wall));
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}
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else if(jumpstate == 2 && c->monst) {
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addMessage(XLAT("Cannot jump on %the1!", c->monst));
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}
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else if(jumpstate == 2 && c->wall) {
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addMessage(XLAT("Cannot jump on %the1!", c->wall));
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}
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else if(jumpstate == 3)
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if(wouldkill_there)
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wouldkill("%The1 would get you there!");
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else if(jumpstate == 99)
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if(wouldkill_here)
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wouldkill("%The1 would get you if you grew there!");
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#undef CHK
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