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notknot:: reset camera_speed in other scenes
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@ -1205,6 +1205,7 @@ void show() {
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ray::reset_raycaster();
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ray::volumetric::on = true;
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ray::exp_decay_poly = 3;
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camera_speed = 1;
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pmodel = mdGeodesic;
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});
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@ -1224,6 +1225,7 @@ void show() {
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ray::reset_raycaster();
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ray::volumetric::on = false;
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ray::exp_decay_poly = 10;
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camera_speed = 1;
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mapeditor::drawplayer = false;
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pmodel = mdPerspective;
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((hrmap_notknot*)currentmap)->add_fog();
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@ -1243,6 +1245,7 @@ void show() {
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ray::reset_raycaster();
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ray::volumetric::on = false;
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ray::exp_decay_poly = 10;
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camera_speed = 1;
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mapeditor::drawplayer = false;
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pmodel = mdPerspective;
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((hrmap_notknot*)currentmap)->add_fog();
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