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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-12-15 02:28:05 +00:00

version 13.1f

This commit is contained in:
Zeno Rogue
2025-10-11 09:09:17 +02:00
parent e9a7d66e93
commit eb0d9ce044
2 changed files with 46 additions and 2 deletions

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@@ -5528,3 +5528,47 @@ https://zenorogue.blogspot.com/2025/08/hyperrogue-131.html
- mark Minefield and Zebra as incompatible (thanks to josephcsible)
- fixed missing sound files in the itchio versions
- Android version updated
2025-10-11 09:08 Update 13.1f:
New features:
- arbiquotient feature
- show all viewpoints feature
Bug fixes:
- fixed frogging grimoires
- fixed the 3D models for spaceship, bunny, and player ratling
- fixed Red Rock graphical bug
- fixed the three-coloring of bitruncated {4,4}
- bitruncated {4,4} and {4,6} are now known to be three-colored
- fixed the bug with the bulls being too enraged about crossbows
- fixed a rare bug with apeirogonal tes files falsely pretending to be football colorable
- make the Orb of Earth/Earth Elemental not remove limestone walls in Irradiated Field and the Mercury River subland, and make OoEarth create a trail of mercury in the mercury river subland (thanks to ohlordhebacc)
Shmup fixes:
- the player can now be stunned now (using Orb of Stunning)
- fixed the bug with Phasing deleting monsters
- the killer is now stated correctly when killing yourself with Orb of Mind
- Orb of Winter now correnctly collects ice-encased items
- fixed the Camelot message (and cape reward) on exit
- fixed some inconsistencies with Orb of Speed
- fixed Orb of Energy not improving some orbs
- Orb of Change should work now
- orbs that did nothing now add extra lives (Woods, Plague, Chaos, Impact)
Thanks to josephcsible:
- add support for pinning glyphs to a consistent spot in the HUD
- improve Minefield display when there are more than seven mines
- make Orb of Magnetism and Curse of Repulsion leave saved tortoises alone
- (in custom land lists) lower the land unlock requirements if they're mathematically impossibly high
- stop WFC generation from spilling 1 tile into neighboring lands
- never generate Cursed Canyon in CR6 if it isn't in-game
- add a cheat to hold orb powers at their current level
- add a setting for a gap between orbs and treasures
- add a setting to disable the warning before killing a friendly monster
- fix getting rid of Great Walls by killing Ghosts with OotStone
- reset "last exploration" when starting a new run

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@@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "13.1e"
#define VERNUM_HEX 0xAA25
#define VER "13.1f"
#define VERNUM_HEX 0xAA26
#include "sysconfig.h"