From eb0d9ce044d731b79a1fbc48ccda3fa59aee76b0 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 11 Oct 2025 09:09:17 +0200 Subject: [PATCH] version 13.1f --- changelog.txt | 44 ++++++++++++++++++++++++++++++++++++++++++++ hyper.h | 4 ++-- 2 files changed, 46 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 517b1740..3065c409 100644 --- a/changelog.txt +++ b/changelog.txt @@ -5528,3 +5528,47 @@ https://zenorogue.blogspot.com/2025/08/hyperrogue-131.html - mark Minefield and Zebra as incompatible (thanks to josephcsible) - fixed missing sound files in the itchio versions - Android version updated + +2025-10-11 09:08 Update 13.1f: + +New features: + +- arbiquotient feature +- show all viewpoints feature + +Bug fixes: + +- fixed frogging grimoires +- fixed the 3D models for spaceship, bunny, and player ratling +- fixed Red Rock graphical bug +- fixed the three-coloring of bitruncated {4,4} +- bitruncated {4,4} and {4,6} are now known to be three-colored +- fixed the bug with the bulls being too enraged about crossbows +- fixed a rare bug with apeirogonal tes files falsely pretending to be football colorable +- make the Orb of Earth/Earth Elemental not remove limestone walls in Irradiated Field and the Mercury River subland, and make OoEarth create a trail of mercury in the mercury river subland (thanks to ohlordhebacc) + +Shmup fixes: + +- the player can now be stunned now (using Orb of Stunning) +- fixed the bug with Phasing deleting monsters +- the killer is now stated correctly when killing yourself with Orb of Mind +- Orb of Winter now correnctly collects ice-encased items +- fixed the Camelot message (and cape reward) on exit +- fixed some inconsistencies with Orb of Speed +- fixed Orb of Energy not improving some orbs +- Orb of Change should work now +- orbs that did nothing now add extra lives (Woods, Plague, Chaos, Impact) + +Thanks to josephcsible: + +- add support for pinning glyphs to a consistent spot in the HUD +- improve Minefield display when there are more than seven mines +- make Orb of Magnetism and Curse of Repulsion leave saved tortoises alone +- (in custom land lists) lower the land unlock requirements if they're mathematically impossibly high +- stop WFC generation from spilling 1 tile into neighboring lands +- never generate Cursed Canyon in CR6 if it isn't in-game +- add a cheat to hold orb powers at their current level +- add a setting for a gap between orbs and treasures +- add a setting to disable the warning before killing a friendly monster +- fix getting rid of Great Walls by killing Ghosts with OotStone +- reset "last exploration" when starting a new run diff --git a/hyper.h b/hyper.h index fbc6d1bc..7dace8f9 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "13.1e" -#define VERNUM_HEX 0xAA25 +#define VER "13.1f" +#define VERNUM_HEX 0xAA26 #include "sysconfig.h"