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fixed a crash when switching to arcm from gp or irr
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7e728f9341
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@ -753,7 +753,7 @@ bool symbol_editing;
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void enable(archimedean_tiling& arct) {
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void enable(archimedean_tiling& arct) {
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stop_game();
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stop_game();
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if(geometry != gArchimedean) targetgeometry = gArchimedean, stop_game_and_switch_mode(rg::geometry);
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if(geometry != gArchimedean) targetgeometry = gArchimedean, stop_game_and_switch_mode(rg::geometry);
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nonbitrunc = true; need_reset_geometry = true;
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nonbitrunc = true; need_reset_geometry = true; gp::on = false; irr::on = false;
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patterns::whichPattern = 0;
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patterns::whichPattern = 0;
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if(texture::config.tstate == texture::tsActive && texture::cgroup == cpThree)
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if(texture::config.tstate == texture::tsActive && texture::cgroup == cpThree)
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patterns::whichPattern = patterns::PAT_COLORING;
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patterns::whichPattern = patterns::PAT_COLORING;
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