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fixed a crash when switching to arcm from gp or irr

This commit is contained in:
Zeno Rogue 2018-08-20 16:45:48 +02:00
parent 7e728f9341
commit e866fd8ba3

View File

@ -753,7 +753,7 @@ bool symbol_editing;
void enable(archimedean_tiling& arct) {
stop_game();
if(geometry != gArchimedean) targetgeometry = gArchimedean, stop_game_and_switch_mode(rg::geometry);
nonbitrunc = true; need_reset_geometry = true;
nonbitrunc = true; need_reset_geometry = true; gp::on = false; irr::on = false;
patterns::whichPattern = 0;
if(texture::config.tstate == texture::tsActive && texture::cgroup == cpThree)
patterns::whichPattern = patterns::PAT_COLORING;