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fixed Orb of Speed in multiplayer

This commit is contained in:
Zeno Rogue 2024-06-30 00:01:51 +02:00
parent 1ee49875ea
commit e534fb209c

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@ -140,6 +140,7 @@ EX void reduceOrbPowers() {
reduceOrbPower(itOrbTime, cwt.at->land == laCaribbean ? 777 : 150); reduceOrbPower(itOrbTime, cwt.at->land == laCaribbean ? 777 : 150);
if(invismove && !invisfish) markOrb(itOrbInvis); if(invismove && !invisfish) markOrb(itOrbInvis);
reduceOrbPower(itOrbLightning, 777); reduceOrbPower(itOrbLightning, 777);
if(multi::activePlayers() % 2 == 0 && items[itOrbSpeed] && !shmup::on) items[itOrbSpeed] ^= 1;
reduceOrbPower(itOrbSpeed, 67); reduceOrbPower(itOrbSpeed, 67);
reduceOrbPower(itOrbShield, 77); reduceOrbPower(itOrbShield, 77);
reduceOrbPower(itOrbShell, 150); reduceOrbPower(itOrbShell, 150);