From e20868dd19bec63ef2590729eb4e61a131dc41da Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 10 May 2019 02:41:46 +0200 Subject: [PATCH] 2d3d:: fixed walls next to trees --- graph.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/graph.cpp b/graph.cpp index a0f445ab..f363baf3 100644 --- a/graph.cpp +++ b/graph.cpp @@ -3890,7 +3890,7 @@ void draw_wall(cell *c, const transmatrix& V, color_t wcol, color_t& zcol, int c color_t wcol2 = gradient(0, wcol0, 0, .8, 1); draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(wcol, 0, 0xFF), PPR::WALL); forCellIdEx(c2, i, c) - if(!highwall(c2)) + if(!highwall(c2) || conegraph(c2)) placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, fd, 255)); return; }