From e1461f85ab4c344aed5fdb61b25682f032906507 Mon Sep 17 00:00:00 2001 From: Jesse Ruderman Date: Sat, 26 Jun 2021 21:39:41 -0700 Subject: [PATCH] Teleporting to Haunted Woods no longer puts you infinitely deep --- system.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/system.cpp b/system.cpp index a62632ca..36f5e16b 100644 --- a/system.cpp +++ b/system.cpp @@ -183,6 +183,7 @@ EX void initgame() { if(firstland == laOceanWall) firstland = laOcean; if(firstland == laHauntedWall) firstland = laGraveyard; + if(firstland == laHaunted && !tactic::on) firstland = laGraveyard; if(firstland == laMercuryRiver) firstland = laTerracotta; if(firstland == laMountain && !tactic::on) firstland = laJungle; if(firstland == laPrincessQuest) firstland = laPalace;