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2d3d:: seeps display
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@@ -662,7 +662,7 @@ void dqi_poly::gldraw() {
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if(draw) {
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if(flags & POLY_TRIANGLES) {
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glhr::color2(color);
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glhr::set_depthtest(model_needs_depth());
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glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
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glDrawArrays(GL_TRIANGLES, ioffset, cnt);
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}
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else {
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