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checktide in 3D
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@@ -4027,7 +4027,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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viewBuggyCells(c,V);
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viewBuggyCells(c,V);
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#endif
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#endif
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if(conformal::on || inHighQual || sightrange_bonus > gamerange_bonus) checkTide(c);
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if(conformal::on || inHighQual || DIM == 3 || sightrange_bonus > gamerange_bonus) checkTide(c);
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// save the player's view center
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// save the player's view center
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if(isPlayerOn(c) && !shmup::on) {
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if(isPlayerOn(c) && !shmup::on) {
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