From da295089b5bc0adc29aee9fda8c28e525028f1b8 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Wed, 13 Mar 2019 15:26:22 +0100 Subject: [PATCH] checktide in 3D --- graph.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/graph.cpp b/graph.cpp index d4f26f5f..193e27b6 100644 --- a/graph.cpp +++ b/graph.cpp @@ -4027,7 +4027,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) { viewBuggyCells(c,V); #endif - if(conformal::on || inHighQual || sightrange_bonus > gamerange_bonus) checkTide(c); + if(conformal::on || inHighQual || DIM == 3 || sightrange_bonus > gamerange_bonus) checkTide(c); // save the player's view center if(isPlayerOn(c) && !shmup::on) {