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3D:: two-player uses split screen
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@@ -1366,9 +1366,7 @@ void start_game() {
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#if CAP_TEXTURE
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texture::config.remap();
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#endif
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#if CAP_RACING
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racing::prepare_subscreens();
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#endif
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subscreens::prepare();
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}
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void restart_game(char switchWhat) {
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