3D:: two-player uses split screen

This commit is contained in:
Zeno Rogue committed 2019-09-12 22:38:45 +02:00
1 parent 1f4afeeeb4
commit d9b90d8a8e
7 files changed
+87 -68

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+5 -2
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@@ -987,13 +987,16 @@ void spinEdge(ld aspd) {
void centerpc(ld aspd) {
if(subscreens::split([=] () {centerpc(aspd);})) return;
#if CAP_CRYSTAL
if(geometry == gCrystal)
crystal::centerrug(aspd);
#endif
if(shmup::on && DIM == 3 && vid.sspeed > -5) {
transmatrix at = ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at * cpush(2, -vid.yshift);
int id = subscreens::in ? subscreens::current_player : 0;
transmatrix at = ggmatrix(shmup::pc[id]->base) * shmup::pc[id]->at * cpush(2, -vid.yshift);
View = inverse(at) * View;
#if CAP_RACING
if(racing::on) racing::set_view();
@@ -1057,7 +1060,7 @@ void centerpc(ld aspd) {
void optimizeview() {
subscreen_split(optimizeview);
if(subscreens::split(optimizeview)) return;
#if CAP_ANIMATIONS
if(centerover.at && inmirror(centerover.at)) {