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3D:: two-player uses split screen
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7
hyper.h
7
hyper.h
@@ -4902,8 +4902,6 @@ namespace racing {
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void displayScore(eLand l);
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}
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bool subscreen_split(reaction_t for_each_subscreen);
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#else
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// static bool on = false: emits a warning
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@@ -4925,5 +4923,10 @@ bool no_barriers_in_radius(cell *c, int rad);
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extern ld extra_generation_distance;
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namespace subscreens {
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void prepare();
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bool split(reaction_t for_each_subscreen);
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}
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}
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