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3D:: two-player uses split screen

This commit is contained in:
Zeno Rogue
2019-03-09 16:20:06 +01:00
parent 1f4afeeeb4
commit d9b90d8a8e
7 changed files with 87 additions and 68 deletions

View File

@@ -4902,8 +4902,6 @@ namespace racing {
void displayScore(eLand l);
}
bool subscreen_split(reaction_t for_each_subscreen);
#else
// static bool on = false: emits a warning
@@ -4925,5 +4923,10 @@ bool no_barriers_in_radius(cell *c, int rad);
extern ld extra_generation_distance;
namespace subscreens {
void prepare();
bool split(reaction_t for_each_subscreen);
}
}