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3D:: two-player uses split screen

This commit is contained in:
Zeno Rogue
2019-03-09 16:20:06 +01:00
parent 1f4afeeeb4
commit d9b90d8a8e
7 changed files with 87 additions and 68 deletions

View File

@@ -265,7 +265,7 @@ void display_data::set_projection(int ed, bool apply_models) {
eyewidth_translate(ed);
if(dim3) {
glhr::projection_multiply(glhr::frustum(current_display->tanfov, current_display->tanfov * vid.yres / vid.xres));
glhr::projection_multiply(glhr::frustum(current_display->tanfov, current_display->tanfov * cd->ysize / cd->xsize));
glhr::projection_multiply(glhr::scale(1, -1, -1));
current_display->scrdist_text = cd->ysize;
}
@@ -1254,4 +1254,54 @@ int calcfps() {
return (1000 * CFPS) / ret;
}
namespace subscreens {
vector<display_data> player_displays;
bool in;
int current_player;
bool is_current_player(int id) {
if(!in) return true;
return id == current_player;
}
void prepare() {
int N = multi::players;
if(N > 1) {
player_displays.resize(N, *current_display);
int qrows[10] = {1, 1, 1, 1, 2, 2, 2, 3, 3, 3};
int rows = qrows[N];
int cols = (N + rows - 1) / rows;
for(int i=0; i<N; i++) {
auto& pd = player_displays[i];
pd.xmin = (i % cols) * 1. / cols;
pd.xmax = ((i % cols) + 1.) / cols;
pd.ymin = (i / cols) * 1. / rows;
pd.ymax = ((i / cols) + 1.) / rows;
}
}
else {
player_displays.clear();
}
}
bool split(reaction_t what) {
using namespace racing;
if(in) return false;
if(!racing::on && !(shmup::on && DIM == 3)) return false;
if(!player_displays.empty()) {
in = true;
int& p = current_player;
for(p = 0; p < multi::players; p++) {
dynamicval<display_data*> c(current_display, &player_displays[p]);
what();
}
in = false;
return true;
}
return false;
}
}
}