3D:: conformal::rotation is now used to get the initial rotation right in 3D

This commit is contained in:
Zeno Rogue committed 2019-09-12 22:50:06 +02:00
1 parent 9eae663fe3
commit d7d5f02a05
2 files changed
+5 -3

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@@ -1289,13 +1289,13 @@ void ballgeometry() {
void resetview() {
DEBBI(DF_GRAPH, ("reset view"));
View = Id;
View = conformal::rotmatrix();
// EUCLIDEAN
if(!masterless)
viewctr.at = cwt.at->master,
viewctr.spin = cwt.spin;
else centerover = cwt;
cwtV = Id;
cwtV = View;
// SDL_LockSurface(s);
// SDL_UnlockSurface(s);
}