3D:: conformal::rotation is now used to get the initial rotation right in 3D

This commit is contained in:
Zeno Rogue committed 2019-09-12 22:50:06 +02:00
1 parent 9eae663fe3
commit d7d5f02a05
2 files changed
+5 -3

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+3 -1
View File
@@ -391,6 +391,7 @@ void switch_always3() {
if(rug::rugged) rug::close();
if(dual::split(switch_fpp)) return;
check_cgi(); cgi.require_basics();
View = inverse(conformal::rotmatrix()) * View;
if(!vid.always3) {
vid.always3 = true;
ld ms = min<ld>(cgi.scalefactor, 1);
@@ -422,8 +423,9 @@ void switch_always3() {
swapmatrix(View);
callhooks(hooks_swapdim);
}
View = conformal::rotmatrix() * View;
#endif
}
}
}