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use the old reverse-side algorithm if texture is on
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@ -712,7 +712,7 @@ void drawpolyline(polytodraw& p) {
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if((spherespecial > 0 || (sphere && equi)) && !(poly_flags & POLY_ISSIDE)) {
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if((spherespecial > 0 || (sphere && equi)) && !(poly_flags & POLY_ISSIDE)) {
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if(true) {
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if(!pp.tinf) {
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hyperpoint hscr;
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hyperpoint hscr;
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hyperpoint h1 = pp.V * intester;
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hyperpoint h1 = pp.V * intester;
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