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use the old reverse-side algorithm if texture is on

This commit is contained in:
Zeno Rogue 2018-07-27 22:14:33 +02:00
parent b1653689da
commit d32fe9192e

View File

@ -712,7 +712,7 @@ void drawpolyline(polytodraw& p) {
if((spherespecial > 0 || (sphere && equi)) && !(poly_flags & POLY_ISSIDE)) {
if(true) {
if(!pp.tinf) {
hyperpoint hscr;
hyperpoint h1 = pp.V * intester;