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flash/lighting destroys terra warriors
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2
orbs.cpp
2
orbs.cpp
@ -176,6 +176,7 @@ void flashCell(cell *c, eMonster killer, flagtype flags) {
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if(c->wall == waGargoyleFloor) c->wall = waChasm;
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if(c->wall == waGargoyleBridge) placeWater(c, c);
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if(c->wall == waGargoyle) c->wall = waNone;
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if(c->wall == waTerraWarrior) c->wall = waNone;
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if(c->wall == waPlatform) c->wall = waNone;
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if(c->wall == waStone) c->wall = waNone, destroyTrapsAround(c);
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if(c->wall == waRubble) c->wall = waNone;
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@ -385,6 +386,7 @@ void castLightningBolt(cellwalker lig) {
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if(c->wall == waColumn) c->wall = waNone, spin = true;
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if(c->wall == waStone) c->wall = waNone, brk = true, destroyTrapsAround(c);
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if(c->wall == waArrowTrap) activateArrowTrap(c);
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if(c->wall == waTerraWarrior) c->wall = waNone;
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if(c->wall == waCanopy || c->wall == waTrunk || c->wall == waBigBush || c->wall == waSmallBush) {
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makeflame(c, 12, false); brk = true;
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