fixed the displayed unlock rule for Crossroads III in Casual

This commit is contained in:
Zeno Rogue 2022-03-27 09:29:15 +02:00
parent 9eff4e597f
commit d294128ac8
1 changed files with 1 additions and 1 deletions

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@ -1276,7 +1276,7 @@ LAND( 0x4040FF, "Crossroads III", laCrossroads3, ZERO, itHyperstone, RESERVED,
"An alternate layout of the Crossroads. Great Walls cross here at right angles." "An alternate layout of the Crossroads. Great Walls cross here at right angles."
) )
NATIVE(0) NATIVE(0)
REQ(NUMBER(orbsUnlocked(), 9, XLAT("Finished lands required: %1 (collect %2 treasure)\n", "9", its(R10)))) REQ(NUMBER(orbsUnlocked(), lands_for_hell(), XLAT("Finished lands required: %1 (collect %2 treasure)\n", "9", its(R10))))
LAND( 0x4040C0, "Sea Border", laOceanWall, ZERO | LF_TECHNICAL | LF_SEA, itNone, RESERVED, "Border between seas.") LAND( 0x4040C0, "Sea Border", laOceanWall, ZERO | LF_TECHNICAL | LF_SEA, itNone, RESERVED, "Border between seas.")
// REQAS(laOcean,) // REQAS(laOcean,)