From d294128ac821064c41f2c7ae39a1f6f757750ff4 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 27 Mar 2022 09:29:15 +0200 Subject: [PATCH] fixed the displayed unlock rule for Crossroads III in Casual --- content.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content.cpp b/content.cpp index 0f465838..6017fb74 100644 --- a/content.cpp +++ b/content.cpp @@ -1276,7 +1276,7 @@ LAND( 0x4040FF, "Crossroads III", laCrossroads3, ZERO, itHyperstone, RESERVED, "An alternate layout of the Crossroads. Great Walls cross here at right angles." ) NATIVE(0) - REQ(NUMBER(orbsUnlocked(), 9, XLAT("Finished lands required: %1 (collect %2 treasure)\n", "9", its(R10)))) + REQ(NUMBER(orbsUnlocked(), lands_for_hell(), XLAT("Finished lands required: %1 (collect %2 treasure)\n", "9", its(R10)))) LAND( 0x4040C0, "Sea Border", laOceanWall, ZERO | LF_TECHNICAL | LF_SEA, itNone, RESERVED, "Border between seas.") // REQAS(laOcean,)