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2d3d:: missing guards
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@@ -1213,10 +1213,12 @@ void add_edit_wall_quality(char c) {
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dialog::bound_low(1);
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dialog::bound_up(128);
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dialog::reaction = [] {
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#if MAXMDIM >= 4
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if(floor_textures) {
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delete floor_textures;
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floor_textures = NULL;
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}
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#endif
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need_reset_geometry = true;
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};
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});
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